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NPC Generator

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Advanced [show]


Nemeia Luck, Female Tiefling [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She has dyed her greying red hair a little too much giving a sharp red color. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious woman she believes everything happens for a reason. She plays an instrument quite well.

History: She was born in the north, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Tieflings in the north were limited. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and she has a rivalry with the church that dominates her actions

Ideals: Artistic, Optimist. Flaws: Addict. Bonds: Religious, Immigrant. Occupation: Cartwright

Voice: Old thin voice

Attributes [hide]

Nemeia Luck, Female Tiefling Monk 8
Medium (6'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 500 gp. Carnelian (30 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pearl Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 2'8". She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears a wide-brimmed hat to cover her moderate length black hair. She has a tattooed face.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a font of random trivia from the lore and stories she has discovered

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Pearl abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better village for her children.

Motivation: A need for knowledge about a nearby landmark; and money/treasure

Ideals: Logical. Flaws: Shy. Bonds: Rich, Religious, Adventurer. Occupation: Healer

Voice: Voice breaks

Attributes [hide]

Pearl Reedfellow, Female Halfling Sorcerer 5
Small (2'8") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 27 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 400 gp.


Social Check DCs


Yurgunn Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail, and carries bows. She wears her red hair up in a very large beehive style do. Her green unseeing eyes seem to look past you.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. A true patriot, Yurgunn would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born in a small village she learned the ways of the warrior from her father. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Yurgunn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Fighting. Flaws: Disease, Emotional. Bonds: Military, Religious. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Yurgunn Daerdahk, Female Dwarf Adept 6
Medium (3'10") Dwarf, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 39 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)8 (-1) 13 (+1)7 (-2)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his brown robe and has his halberd always slung over his shoulder. He wears a deerstalker hat to hide his balding. His yellow eyes are passionate and lively.

Personality: He is happy with his job as a Masseuse. He turns his eye from what people do, preferring to live and let live. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. After coming to the age of reason, Three took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to open a new tavern; and retire the richest man in the west

Ideals: Entrepeneur, Gifted. Bonds: Poor, Job, Nature. Occupation: Masseuse

Voice: Posh accent

Attributes [hide]

Three On the Water, Male Tabaxi Barbarian 1
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)10 (+0) 16 (+3)11 (+0)
Skills History +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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