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NPC Generator

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Advanced [show]


Jak Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is cut short with large spiked bangs in the front. This blue eyed southerner is not easily forgotten.

Personality: He has a massive crush on the younger sibling of the Unemployed who has hired him part-time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a brothel owner, Jak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: He has a crush on the local Cartwright; and wants a kiss

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Has a crush, Mentor. Occupation: Unemployed

Voice: Gruff and masculine

Attributes [hide]

Jak Greenbottle, Male Halfling Monk 1
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)18 (+4) 9 (-1)16 (+3)
Skills Nature +6, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling, Terran, Gnome, Undercommon, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. 1 Silk rope.


Social Check DCs


Mreksh Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky black painted plate armor. His white crest is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: This man loves dancing and to teach people dancing more than just about anything. He also is a firm believer in the manly ideal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Crown-heir and found it very stressful. He has worked as a Crown-heir like his father before him.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Impulsive. Bonds: Military, Job, Adventurer. Occupation: Crown-heir

Voice: Sensual and smooth

Attributes [hide]

Mreksh Daardendrian, Male Dragonborn Sorcerer 4
Medium (6'7") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 2 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 5 (-3)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 11000 cp.


Social Check DCs


Claira Aloro, Female Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her golden hair is thinning but still full. Her gray eyes peer out from beneath her Stetson blue hat.

Personality: Claira wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Claira lived on a farm with her mother, near the main road leading to a nearby town. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She has been saving her money to try and buy her sister's freedom.

Motivation: Marry her sister to traveling adventurers.

Ideals: Athletic, Disciplined, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Claira Aloro, Female Elf Barbarian 6
Medium (4'9") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 57 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Arnold Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears violet trousers with brown and blue striped suspenders. He wears various colorful collared shirts. He carries with him a set of scimitars on his belt, each one with a ruby on the hilt. He has shaved his head bald. His hazel eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Enemies, Job. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Arnold Markum, Male Half-Elf Warlock 4
Medium (5'8") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)10 (+0) 8 (-1)14 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. Fiery yellow corundum (1200 gp).


Social Check DCs

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