Helgret Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears an entirely brown suit with black socks and a vest with buckled shoes and is in decent physical shape. Her brown hair is cut jaggedly and amateurishly. Her amber eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, she has a hard time making friends. She never wears the same outfit twice, unless she absolutely has to.
History: Helgret was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is compelled to act according to her religious beliefs; and she's looking for her big break
Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Adventurer, Religious. Occupation: Barrister
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
Possessions: 8000 sp.
Orsik Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor. He wears his hair in dreadlocks. He has hazel eyes and a grey hat with a violet feather.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of a Sailor, who enjoyed hunting, Orsik was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Joker, Justice. Bonds: Nature, Criminal record, Adventurer. Occupation: Actor
Voice: Thin and wheezing
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1000 cp. Solid gold idol (500 gp).
Gynk Clive, Female Half-Orc [Permalink]
Personal [hide]
Description: 5'1" and muscular, this eastern woman wears a faded coat and loose pants complete with wide-brimmed hat. She keeps her long auburn hair kept up in a rat tail. Her amber eyes dart from person to person to random spaces in the air.
Personality: Stoic and calm, she prefers to meditate than take action. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Gynk was born in the east. At a young age she loved to build and create. She has had some formal painting training, and achieved minor success. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's looking for her big break; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Athletic, Disciplined, Persistence, Artistic. Bonds: Adventurer. Occupation: Banker
Voice: Slurs words
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp. Obsidian (16 gp). Brown-green garnet (130 gp).
Drifting Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears baggy brown pantaloons and a yellow scarf. Her lavender fur is slicked back into a classic pompadour. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, she is a well trained Junk Dealer. She never wears the same outfit twice, unless she absolutely has to.
History: She was born in the east, but her parents moved at a very young age to the south. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drifting took refuge in the old dungeon and found the beat up whip and armor she uses now. She moves from town to town, unable to find a place to settle.
Motivation: Expand her business.
Ideals: Artistic. Bonds: Job, Immigrant, Nature. Occupation: Junk Dealer
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 32 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 19 (+4) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


