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NPC Generator

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Advanced [show]


Glim Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and pastel robe with the hood down. He carries a battered scythe and tarnished spear as well. His hair is white and curly. His amber eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with a lost civilization.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Glim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: A deep hatred of goblins; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Insomniac. Bonds: Adventurer, Religious, Enemies. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Glim Garrick, Male Gnome Warrior 12
Small (3'8") Gnome, Lawful Evil (CR 12)
Armor Class 11
Hit Points 111 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)16 (+3) 14 (+2)16 (+3)
Skills Deception +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Halfling, Elven
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0

Possessions: 15000 sp. Tourmaline (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Delg Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has gray eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Flaws: Shy. Bonds: Poor, Guardian, Religious, Family. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Delg Durthane, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 9 (-1)8 (-1)
Skills Intimidation +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Don Addington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is white and curly. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Don lived on a farm with his mother, near the main road leading to a nearby town. One day when Don was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Don was heart-stricken from the event, and his father started working long hours to provde for them. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He seems to be bored by most things; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Flaws: PTSD, Mundane. Bonds: Family, Enemies. Occupation: Scribe

Voice: Middle-eastern accent

Attributes [hide]

Don Addington, Male Human Expert 11
Medium (5'11") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 50 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)9 (-1) 17 (+3)12 (+1)
Skills Acrobatics +4, Insight +7
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +7

Possessions: 400 gp. Sard (20 gp). Star ruby (600 gp). Freshwater pearl (16 gp). Jasper (20 gp).


Social Check DCs


Adam Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he typically wears violet cloth garments or leather armor. His hair is brown and very short. His gray eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to loving parents in a slum to the south. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Flaws: Emotional. Bonds: Family, Poor, Criminal record. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Adam Boleem, Male Half-Elf Barbarian 13
Medium (5'1") Half-Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 107 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 12 (+1)12 (+1) 17 (+3)11 (+0)
Skills Animal Handling +7, History +5
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +1 / 4d4-3, Ranged +8 / 4d4+4, Grapple +4

Possessions: 2000 gp.


Social Check DCs

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