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NPC Generator

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Advanced [show]


Aura On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is constantly adorned with expensive silk clothing, often dyed in bright pastel and yellow, and wears rings and necklaces with large, colorful gems. Her fur is yellow and very short. She has blue eyes and a pastel hat with a yellow feather.

Personality: She never swears and excessively uses polite adverbs when speaking. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. By chance she met her sister recently and the two have been together since.

Motivation: Regain custody of her daughter.

Ideals: Athletic, Optimist. Flaws: Impulsive, Disease. Bonds: Rich, Family. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Aura On the Water, Female Tabaxi Barbarian 8
Medium (5'7") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 40 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 7 (-2)9 (-1)
Skills Animal Handling +1, Arcana +5
Senses Passive Perception 8
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1300 gp.


Social Check DCs


Millicent Staurheim, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her blonde hair, when down, is lengthy. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is business-like. She takes instructions and follows them to the letter. She has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city she treasured whatever gifts she got. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She got away from her former life and has fallen to alcoholism.

Motivation: She feels threatened by others.

Ideals: Professionalism. Flaws: Addict, Fearful. Bonds: Poor. Occupation: Apothecary

Voice: Indian accent

Attributes [hide]

Millicent Staurheim, Female Human Warlock 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)5 (-3) 10 (+0)13 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 20 gp.


Social Check DCs


Two Llamas Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a rose on it. He keeps his long cinnamon fur kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Two Llamas is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the east to a Dilettante, Two Llamas learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: He wants revenge against brigands; and his relatives are trying to arrange a marriage

Flaws: Insane. Bonds: Family, Job, Enemies. Occupation: Dilettante

Voice: Prounounces S like Z

Attributes [hide]

Two Llamas Shoe, Male Tabaxi Expert 5
Medium (5'2") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +6, Insight +3
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: Red-brown spinel (130 gp). 1 Minor magic item.


Social Check DCs


Shadow In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a pastel shirt with thin violet vertical stripes and blue pants. His fur is beige and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He is a logical person and will generally grow upset if things defy logic and science.

History: He comes from a rich western family. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Insane, Racist. Bonds: Rich, Adventurer. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Shadow In the Wind, Male Tabaxi Fighter 2
Medium (6'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 16 (+3)12 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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