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NPC Generator

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Advanced [show]


Glim Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light blue in addition to tight pants. His brown hair is smooth and relatively long. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.

History: Born in the north his family was never financially stable. Brilliant and gifted he never wanted to apply himself. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed. Bonds: Immigrant, Poor, Adventurer. Occupation: Animal Trainer

Voice: Low and grunting

Attributes [hide]

Glim Lingenhall, Male Gnome Warrior 2
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)8 (-1) 14 (+2)15 (+2) 9 (-1)11 (+0)
Skills Sleight of Hand +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Druidic
Attacks Melee -2 / 1d6-4, Ranged +1 / 1d6-1, Grapple -1

Possessions: 50 gp. Bloodstone (80 gp). Banded agate (12 gp). 4 Holy water.


Social Check DCs


Clerebold Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears dull violet sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He is tall, broad shouldered and powerfully built. His hair is auburn and curly. He has several tiny sapphire earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not trust anyone and sleeps with one eye open.

History: The child of a Hunter, who enjoyed hunting, Clerebold was taken on many hunting expeditions. A few years later when the east was not economically sound they moved to his current location. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he is greedy

Ideals: Optimist. Flaws: Insomniac. Bonds: Rich, Nature, Immigrant. Occupation: Weaver

Voice: Excited and jittery

Attributes [hide]

Clerebold Amakiir, Male Half-Elf Bard 4
Medium (5'8") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 4 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)8 (-1) 15 (+2)11 (+0)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs


Gerald Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright yellow and brown, and wears rings and necklaces with large, colorful gems. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: He is greedy.

Ideals: Philantrophist, Fighting. Flaws: Insane, Mundane. Bonds: Rich, Nature. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Gerald Burrows, Male Half-Elf Druid 2
Medium (5'0") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 12 (+1)9 (-1)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 320 gp.


Social Check DCs


Veit Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He is well dressed, but even with his fine clothing he looks run-down, and his gloved hand is found clutching a hammer. His blonde hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted from career to career and currently works as a Doctor.

Motivation: He is content; and he'd like to take his coworkers down a peg

Flaws: Shy, Disease, PTSD, Mundane. Bonds: Job. Occupation: Doctor

Voice: Relaxed voice

Attributes [hide]

Veit Torunn, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)15 (+2) 10 (+0)10 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 400 gp.


Social Check DCs

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