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NPC Generator

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Advanced [show]


Borun Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean red cloak covering his clean studded leather. He is bristling with hidden weapons, mostly sickles and glaives. He wears his golden hair up in a very large beehive style do. He is baby faced.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is harsh and unforgiving.

History: Borun hails from a village terrorized by illithids. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently he has begun working with bootleggers and crooks.

Motivation: Someone believes him a fraud; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Enemies, Debt. Occupation: Mason

Voice: High pitched, excited

Attributes [hide]

Borun Tallfellow, Male Halfling Paladin 5
Small (3'4") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 48 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)11 (+0) 13 (+1)9 (-1)
Skills Investigation +3, Performance +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Leaf Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown costume with the symbols of strength on her torso. She has a slight overbite and is overall scrawny. Her cinnamon fur is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is calm most of the time but flees social interaction. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Crown-heir arts, while her father instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Leaf took refuge in the large cave and found the beat up falchion and armor she uses now. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She has a crush on the local Adventurer; and she wants to get laid

Flaws: Shy. Bonds: Enemies, Rich, Nature, Has a crush. Occupation: Crown-heir

Voice: Low and grunting

Attributes [hide]

Leaf Plume, Female Tabaxi Sorcerer 6
Medium (5'11") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)11 (+0) 13 (+1)16 (+3)
Skills History +3, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1000 sp. Coral (110 gp). Alexandrite (800 gp). 1 Minor magic item.


Social Check DCs


Hork Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. His silver hair is cut jaggedly and amateurishly. This gray eyed westerner is not easily forgotten.

Personality: Hork hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He plays an instrument quite well.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered writing. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his old friends; and wants to raise his children well

Ideals: Artistic. Bonds: Rich, Military, Family, Adventurer. Occupation: Mason

Voice: Mumbles to self between sentences

Attributes [hide]

Hork Conway, Male Half-Orc Commoner 1
Medium (6'1") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 9 (-1)8 (-1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 200 sp. Red spinel (60 gp).


Social Check DCs


Travok Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are gray.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 4 years old his parents immigrated from the south. While studying, he fell in love. They married and had a son. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love.

Ideals: Entrepeneur, Disciplined. Flaws: Secretive. Bonds: Immigrant, In love. Occupation: Shoemaker

Voice: Smooth and feminine

Attributes [hide]

Travok Burrowfound, Male Dwarf Adept 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 18 (+4)11 (+0) 16 (+3)10 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 100 gp. 5 Acid flasks.


Social Check DCs

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