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NPC Generator

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Advanced [show]


Anbera Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 3'10" and is a bit bulky. She is very muscular particularly in the legs. She wears grey leather gloves, a grey jacket, and tight pants. With bright chestnut hair. This amber eyed southerner is not easily forgotten.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. As long as the job gets done she does not care how it got done.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She helped her mother out around the business and became quite the natural. She then took over the family business and is one of the better Brewer for hire.

Motivation: She is wracked by social anxiety; and expand her business

Ideals: Professionalism. Flaws: Shy, Disease, Fearful. Bonds: Job. Occupation: Brewer

Voice: Sighs a lot, exhausted

Attributes [hide]

Anbera Lutgehr, Female Dwarf Bard 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 15 (+2)9 (-1)
Skills Intimidation +1, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 400 gp. Tourmaline (60 gp). Jasper (20 gp). 1 Banded mail.


Social Check DCs


Jo Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her long black hair reaches down to her waist. This amber eyed northerner is not easily forgotten.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jo took refuge in the old dungeon and found the beat up spear and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture

Ideals: Justice, Gifted. Flaws: Shy. Bonds: Criminal record, Nature. Occupation: Adventurer

Voice: Posh accent

Attributes [hide]

Jo Greenleaf, Female Halfling Expert 14
Small (3'0") Halfling, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 55 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 14 (+2)16 (+3)
Skills Stealth +7, Survival +7
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Undercommon
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 1100 pp.


Social Check DCs


Erky Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a tan suit, pastel shirt, and black tie. He sports a long brown beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Erky was born in the west. At a young age he loved to build and create. Through the years after Erky was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Erky's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Persistence. Flaws: Insane, Antagonistic, Fearful. Occupation: Soapmaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Erky Pingun, Male Gnome Aristocrat 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 19 (+4)10 (+0) 14 (+2)14 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 46000 sp.


Social Check DCs


Oloric Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'5" and is wearing the road beaten gear of a warrior. His right hand appears badly burned and disfigured. His silver hair is cut short. His gray eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. Oloric liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Oloric and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Oloric Brazzik, Male Dwarf Warrior 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 7 (-2)13 (+1) 7 (-2)12 (+1)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 70 gp.


Social Check DCs

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