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Advanced [show]


Hûmgrat Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has done his best to style his silver hair to look like a famous performer. His eyes, though not visible through his cowl, are brown.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.

History: Born in the south to a Bounty Hunter, Hûmgrat learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hûmgrat grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hûmgrat. Days after completing his studies, news broke out that his hometown was attacked by drow. Hûmgrat was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to be a interpreter again

Ideals: Persistence. Bonds: Criminal record, Job, Enemies, Debt. Occupation: Bounty Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Hûmgrat Marley, Male Half-Orc Warrior 11
Medium (5'2") Half-Orc, True Neutral (CR 11)
Armor Class 12
Hit Points 77 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)8 (-1) 17 (+3)13 (+1)
Skills History +3, Intimidation +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: Bloodstone (20 gp). Black star sapphire (1000 gp). Hematite (7 gp). Hematite (7 gp). Rock crystal (20 gp). Red spinel (140 gp). Amber (140 gp). Pink pearl (140 gp). 1 Minor magic item.


Social Check DCs


Three Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. His red fur is still thick. He has green eyes and a brown hat with a blue feather.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He got away from his former life and has fallen to alcoholism.

Motivation: To settle down with his crush; and wants a kiss

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive, Addict. Bonds: Has a crush. Occupation: Mason

Voice: Speaks with squeezed throat

Attributes [hide]

Three Of Ivory, Male Tabaxi Fighter 10
Medium (5'4") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 90 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)10 (+0) 16 (+3)16 (+3)
Skills Arcana +4, Medicine +7
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2300 gp. 1 Minor magic item.


Social Check DCs


Alexandre Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. With bright red hair and a scraggly beard. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Alexandre embodies much of what other species detest in the Humans. He receives visions of the future at random moments

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He got away from his former life and has fallen to alcoholism.

Motivation: His religion dominates his actions; and money/treasure

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Rich, Religious. Occupation: Cook

Voice: Hollow voice

Attributes [hide]

Alexandre Fidget, Male Human Cleric 11
Medium (6'3") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 47 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)6 (-2) 17 (+3)15 (+2)
Skills Deception +6, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443210

Possessions: 1500 gp.


Social Check DCs


Andram Flight, Male Tiefling [Permalink]

Personal [hide]

Description: He wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is short and blue. His gold unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. When he's not drinking or sleeping the drinks off, he's doing music.

History: The child of a Engraver, who enjoyed hunting, Andram was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Rich, Nature. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

Andram Flight, Male Tiefling Sorcerer 5
Medium (6'5") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)12 (+1) 8 (-1)16 (+3)
Skills Intimidation +6, Investigation +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 800 gp. White pearl (50 gp). Tiger eye turquoise (10 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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