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NPC Generator

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Advanced [show]


Tim Marley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Masseuse

Voice: Farmer accent

Attributes [hide]

Tim Marley, Male Human Warlock 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)14 (+2) 12 (+1)8 (-1)
Skills Athletics +1, Religion +4
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: Just what you see.


Social Check DCs


Makaria Blur, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing colorful clothing, dressed as a Beggar. Her hair is silver and very short. Her eyes are a pleasant red.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Makaria was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Beggar. She has drifted from career to career and currently works as a Beggar.

Motivation: To share knowledge with the world; and to be a marshal again

Ideals: Logical. Bonds: Family, Poor, Job. Occupation: Beggar

Voice: Prounounces S like Z

Attributes [hide]

Makaria Blur, Female Tiefling Fighter 1
Medium (5'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills History +3, Survival +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Tyna Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is silver and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. A gifted student she started as a Priest, but she got bored and became a Sage. She has achieved small success as a Sage.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Professionalism. Flaws: Insomniac. Bonds: Poor, Job, Religious. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Tyna Smoothhands, Female Halfling Paladin 9
Small (2'10") Halfling, Lawful Evil (CR 9)
Armor Class 14
Hit Points 54 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Arcana +4, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. Rock crystal (60 gp). Banded agate (6 gp). Deep blue spinel (500 gp). Onyx (60 gp). Banded agate (6 gp). Peridot (60 gp). Red spinel (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seraphina Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a large red jacket. She wears her black hair up. She has amber eyes.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. Animals are drawn to her, and she is able to talk to them.

History: Seraphina was raised in a hard working conservative environment. Seraphina was born on a far northern plains where she grew up under the tutelage of her father, an expert Tanner. She has worked as a Tanner like her father before her.

Motivation: She'd like to take her coworkers down a peg; and she feels threatened by others

Ideals: Artistic, Gifted. Flaws: Fearful. Bonds: Immigrant, Job. Occupation: Tanner

Voice: Boston accent

Attributes [hide]

Seraphina Stoutbridge, Female Halfling Rogue 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 9 (-1)12 (+1) 14 (+2)17 (+3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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