Harvest Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'7" and wears a pastel armored body suit, with a simple violet line shooting up and back down. Her left leg appears badly burned and disfigured. She has dyed her greying lavender fur a little too much giving a sharp lavender color. She has a tattooed face.
Personality: She is happy with her job as a Mayor. She turns her eye from what people do, preferring to live and let live. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gifted student she started as a Merchant, but she got bored and became a Mayor. She hasn't been sleeping well lately.
Motivation: To be a Merchant again; and she is unsatisfied with her job
Flaws: Disease, Insomniac. Bonds: Job. Occupation: Mayor
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 26 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eberdeb Gummen, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear blue pants and tee shirts, and a wedding ring on his left hand. His blonde hair and beard is wavy and long. He is baby faced.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not believe in violence as a means to an end. He is a dedicated Scribe but believes his peers are too gung-ho.
History: He was born at the edge of vast plains. After coming to the age of reason, Eberdeb took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.
Motivation: Wishes to resurrect an old love; and to end his boredom
Ideals: Pacifist, Gifted. Flaws: Mundane. Bonds: In love, Nature. Occupation: Scribe
Voice: Soothing and warm
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 120 gp. Red-brown spinel (120 gp). 1 Superior lock.
Nadarr Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered bow and tarnished glaive as well. His red crest, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: Born to a pair of adventurers, Nadarr grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nadarr fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has passion for adventuring and risk; and a strong sense of loyalty to half-orc people
Ideals: Fighting. Flaws: Sensitive, Racist. Bonds: Adventurer. Occupation: Priest
Voice: Whispers
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 102 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Elven
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
Possessions: 800 pp. Tiger eye turquoise (4 gp). Lapis lazuli (4 gp). Tiger eye turquoise (4 gp). Black opal (1500 gp). Eye agate (4 gp). Black pearl (1600 gp).
Warryn Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, constantly wearing a tan suit, black shirt, and green tie. His black hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a massive crush on the younger sibling of the Fisher who has hired him part-time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in a small plains village. Warryn was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants to get laid
Ideals: Philantrophist. Flaws: Insane. Bonds: Has a crush, Nature, Religious. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 600 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!

