Bernard Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'1" and muscular, this eastern man wears an entirely violet suit with green socks and a vest with buckled shoes. His auburn hair is slicked back into a classic pompadour. His fierce green eyes like to dwell on things.
Personality: He is overprotective of those who hire his services. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gifted from a young age, Bernard studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Soapmaker soon after.
Motivation: He feels threatened by others; and to be a adventurer again
Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Guardian, Job. Occupation: Soapmaker
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 12)
Armor Class 12
Hit Points 89 (12d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
Possessions: 2000 gp. Silver comb with moonstones (200 gp). Gold dragon comb with red garnet eye (300 gp). Jeweled anklet (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold dragon comb with red garnet eye (300 gp). Large well-done wool tapestry (300 gp). Solid gold idol (900 gp). Silver comb with moonstones (200 gp).
Finellen Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has styled her chestnut hair well, parting it to the left. She wears a mask on her face.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is a logical person and will generally grow upset if things defy logic and science.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Finellen was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Finellen decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has a rivalry with the church that dominates her actions
Ideals: Logical. Bonds: Rich, Criminal record, Religious. Occupation: Spice Merchant
Voice: Scottish accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 20 (+5) | 16 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Undercommon, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 100 gp. Citrine (80 gp). 1 Minor magic item.
Lone In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown deerstalker hat and brown clothes. His fur is lavender and curly. His eyes are likewise blue.
Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Lone lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lone took refuge in the old dungeon and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To settle down with his crush; and to unite with his sister
Ideals: Justice. Flaws: Insane. Bonds: Family, Nature, Has a crush. Occupation: Bather
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
Egelina Sutherland, Female Human [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light brown in addition to tight pants. Her skin is fair and her fingers are delicate and long. Her chestnut hair is thinning but still full. Her face is covered beneath a completely black helmet.
Personality: She is extraordinarily eccentric. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Egelina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Egelina decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: To pay off her debts; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Persistence. Flaws: Insane, Antagonistic. Bonds: Criminal record, Debt. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 13 (+1) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Druidic, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 700 gp. 1 Full Plate.
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Their contribution stands as a beacon of hope for all adventurers!

