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NPC Generator

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Advanced [show]


Odo Huckabee, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he sports brown clothing, slightly heavier than average wear. His silver hair is lengthy and is close to two feet long. His gray eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: The child of a Assassin, who enjoyed hunting, Odo was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Odo took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Addict. Bonds: Enemies, Nature, Religious. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Odo Huckabee, Male Human Warrior 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Naill Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a moderate pudge and is not very fit. He wears his silver hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is overprotective of those who hire his services. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Naill was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He became a Bather soon after.

Motivation: He is unsatisfied with his job.

Flaws: Insomniac. Bonds: Poor, Guardian, In love, Job. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Naill Teinithra, Male Elf Rogue 8
Medium (5'0") Elf, Neutral Good (CR 8)
Armor Class 13
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 8 (-1)8 (-1)
Skills Persuasion +2, Stealth +6
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman wears baggy white pantaloons and a black scarf. Her clothes are grease stained in places. Her chestnut hair is drawn into a tight pony tail with a card scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: Confrontational and typically high on some drug or another. She is lazy and tries to find solutions quickly.

History: The child of northern immigrants she idolized her mother. Her mother was a mechanic, and taught her how to fix just about anything. She moves from town to town, unable to find a place to settle.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Persistence. Flaws: Addict, Lazy. Bonds: Poor, Immigrant. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Trym Wiseacre, Female Halfling Wizard 4
Small (3'0") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)12 (+1) 17 (+3)8 (-1)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 3000 cp.


Social Check DCs


Keyleth Eathalena, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear blue pants and tee shirts. She has a moderate pudge and is not very fit. Her white hair is heavily combed to the right. Her eyes, though not visible through her cowl, are amber.

Personality: She is a hateful person. She taunts others and blames them for her problems. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born in the north to a Seamstress, Keyleth learned a great deal about her mother's area of expertise. Through the years after Keyleth was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Keyleth's mother didn't care for her much, and the feeling was mutual. She now spends her time doing works of charity.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and she wants revenge against brigands

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Seamstress

Voice: American accent

Attributes [hide]

Keyleth Eathalena, Female Elf Wizard 1
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)14 (+2) 9 (-1)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Infernal, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1000 cp. 1 Masterwork Common Melee.


Social Check DCs

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