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NPC Generator

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Advanced [show]


Pyra Weary, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right leg. She prefers to wear flannel. Her hair is black and very short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Pyra is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She receives visions of the future at random moments

History: When she was but 4 years old her parents immigrated from the south. Her divine abilities were realized during a raid on her village. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Extrovert, Gifted. Flaws: Insane. Bonds: Immigrant. Occupation: Tanner

Voice: Smooth and feminine

Attributes [hide]

Pyra Weary, Female Tiefling Adept 8
Medium (5'4") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 24 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Arcana +5, Performance +5
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: Just what you see.


Social Check DCs


Tiaathque Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: She has a large blue mantle and cape that has been intricately interwoven into her green robe. Her hair is blonde and very short. Her eyes are amber and she is always smoking a pipe.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born to a criminal king-pin and mafia family In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she has comitted a past crime that haunts her to this day

Ideals: Entrepeneur. Flaws: Mundane, Fearful, Greedy. Bonds: Criminal record. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Tiaathque Sylvaranth, Female Elf Barbarian 13
Medium (5'0") Elf, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 103 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)14 (+2) 15 (+2)10 (+0)
Skills Athletics +4, Insight +6
Senses Passive Perception 12
Languages Common, Elven, Goblin, Halfling
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +6

Possessions: 4000 gp. Azurite (11 gp). Citrine (50 gp). Rhodochrosite (11 gp). Golden yellow topaz (1200 gp). Azurite (11 gp). Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Panana Ningel, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who dresses in blue turtlenecks beneath a brown coat with violet slacks, she is not a threatening figure. Her silver hair is braided into rings. Her face is covered beneath a completely black helmet.

Personality: Panana wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: An old rival family wants her found.

Ideals: Disciplined, Gifted. Bonds: Has a crush, Family. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Panana Ningel, Female Gnome Ranger 14
Small (3'5") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 115 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)13 (+1) 13 (+1)12 (+1)
Skills Religion +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: Rose (30 gp). Chalcedony (30 gp). Deep blue spinel (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Hybrid, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of the sun god around his neck, and a shortbow on his belt. He is muscular with a powerful set of arms. His hair is always cut to a buzz. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born at the edge of vast plains. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Clerebold began to lead the lost caravan. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against gnolls

Ideals: Fighting, Optimist, Entrepeneur. Bonds: Enemies, Nature. Occupation: Performer

Voice: Soothing and warm

Attributes [hide]

Clerebold Hybrid, Male Half-Elf Druid 3
Medium (5'1") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2000 cp.


Social Check DCs

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