Quillathe Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her chestnut hair is thinning but still full. Her fierce amber eyes like to dwell on things.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: She wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Disease. Bonds: Adventurer, Rich, Military. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 7 (-2) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Celestial
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 9000 cp. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Ovina Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a grey cloak and cross-gartered black stockings. Her brown hair is cut short. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, she has a hard time making friends. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born in the west, but her parents moved at a very young age to the south. She helped her mother out around the business and became quite the natural. She's since become an addict/alcoholic.
Motivation: Expand her business; and further expansion of business
Ideals: Logical. Flaws: Addict, Antagonistic. Bonds: Immigrant, Job. Occupation: Slave Trader
Voice: Relaxed voice
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 8 (-1) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 180 gp.
Theriatis Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are violet.
Personality: Confrontational and typically high on some drug or another. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the east, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Server work with an outfit from a few towns over. Server work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Server job and began his own company from there.
Motivation: Further expansion of business.
Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Job, Immigrant. Occupation: Server
Voice: Breathy voice
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 9)
Armor Class 12
Hit Points 53 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orianna Nowhere, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'3". She wears tight fighting clothing, which leaves very little to the imagination, and her gloved hand is found clutching a morningstar. She wears her silver hair up. She has a dull look in her gold eyes.
Personality: She is a Glassblower first and foremost. She believes firmly that knowledge should be universal. She uses divination through singing.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She now owns her own business.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Fighting, Gifted. Bonds: Job, Religious, Enemies. Occupation: Glassblower
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 13)
Armor Class 11
Hit Points 78 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 500 pp. Red-brown spinel (150 gp). Violet garnet (1000 gp). Eye agate (7 gp). Red garnet (150 gp). Smoky quartz (50 gp). Lapis lazuli (7 gp). Blue quartz (7 gp). Blue star sapphire (700 gp). Alexandrite (1000 gp). Alexandrite (1000 gp). Chrysoberyl (150 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


