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NPC Generator

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Advanced [show]


Heather Hayhurst, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who sports grey clothing, slightly heavier than average wear. Her long white hair is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She loves telling others what to do and how they should feel about things. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village she learned the ways of the warrior from her mother. She made a point of taking high paying jobs and getting most of it up front. She hasn't been sleeping well lately.

Motivation: Obtaining odd cultural Human artifacts is her passion; and wants to have a good time and be beloved

Ideals: Opinionated, Optimist, Fighting. Flaws: Insomniac. Bonds: Adventurer. Occupation: Bather

Voice: Rolls R's

Attributes [hide]

Heather Hayhurst, Female Human Aristocrat 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)13 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 200 sp.


Social Check DCs


Zedaar Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. He is physically well-built. His crest is gold and curly. His red eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Zedaar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Shy, Hedonist. Bonds: Poor, Religious. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Zedaar Turnuroth, Male Dragonborn Wizard 9
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)13 (+1) 10 (+0)16 (+3)
Skills Insight +3, Investigation +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 800 gp. Golden pearl (160 gp). Banded agate (8 gp). Smoky quartz (80 gp). Coral (160 gp).


Social Check DCs


Morkral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, brown cloak. His long black hair is drawn into a two foot long braid. His gray eyes dart from person to person.

Personality: He has always had a great fascination with Gnomish culture. He is able to fit into much smaller and tighter spaces than normal.

History: Morkral was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Engraver. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: Expand his business; and his religion dominates his actions

Ideals: Gifted. Flaws: Racist. Bonds: Family, Job, Religious. Occupation: Engraver

Voice: Shortens vowels

Attributes [hide]

Morkral Battlehammer, Male Dwarf Monk 4
Medium (4'3") Dwarf, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 44 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)16 (+3) 11 (+0)9 (-1)
Skills Animal Handling +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Druidic, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Sun Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown feathered hat and brown clothes. He wears his lavender fur up. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family He was taken from his home at a very young age. He has gone from town to town working and never settling down anywhere, but has fallen for a local Gardener. He hasn't told them the truth, but wants to settle down with them.

Motivation: An old rival family wants him found; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Insane. Bonds: Criminal record, Slave, Has a crush, Family. Occupation: Courier

Voice: Italian accent

Attributes [hide]

Sun Of Ale, Male Tabaxi Adept 10
Medium (6'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 44 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)15 (+2) 12 (+1)18 (+4)
Skills Animal Handling +5, Stealth +6
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 2000 gp. Amber (40 gp). Aquamarine (900 gp). Aquamarine (900 gp). Aquamarine (900 gp). Star rose quartz (30 gp). Freshwater pearl (14 gp). Rock crystal (30 gp). Eye agate (14 gp).


Social Check DCs

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