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Advanced [show]


Roondar Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He is portly but not overly obese. His brown hair and beard is wavy and long. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats.

Ideals: Impeccable. Flaws: Secretive. Bonds: Rich, Enemies. Occupation: Armorer

Voice: Breathy voice

Attributes [hide]

Roondar Fabblestabble, Male Gnome Adept 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 50 pp.


Social Check DCs


Azzakh Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His scarlet crest, when down, is lengthy. His gold eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He believes the world needs to unite to get rid of dire rats once and for all.

History: Azzakh lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azzakh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well.

Ideals: Athletic, Fighting. Flaws: Mundane. Bonds: Enemies, Family. Occupation: Bricklayer

Voice: Speaks with squeezed throat

Attributes [hide]

Azzakh Dhyrktelonis, Male Dragonborn Ranger 13
Medium (6'2") Dragonborn, Lawful Good (CR 13)
Armor Class 11
Hit Points 42 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Medicine +4, Religion +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 2000 gp. Rhodochrosite (8 gp). Moonstone (70 gp). Golden pearl (40 gp). Banded agate (8 gp). Fire opal (1400 gp). Black opal (1400 gp). Pink pearl (40 gp). Golden yellow topaz (1600 gp). Alexandrite (1600 gp). Red-brown spinel (40 gp). Rock crystal (70 gp).


Social Check DCs


Akmen Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears light armors faded through time and improper care. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a ruthless business man, a trait he acquired from his father.

History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Akmen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Akmen. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is greedy; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Rich, Criminal record. Occupation: Apothecary

Voice: Boston accent

Attributes [hide]

Akmen Frailty, Male Tiefling Warlock 8
Medium (5'8") Tiefling, True Neutral (CR 8)
Armor Class 14
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)7 (-2) 11 (+0)17 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 gp.


Social Check DCs


Fonkin Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a blue shirt with thin yellow vertical stripes and grey pants. His blonde hair is heavily combed to the left. His eyes are a pleasant amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Fonkin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Animal Trainer.

Motivation: Wants his loneliness to end; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Bonds: Job, Poor, Has a crush. Occupation: Animal Trainer

Voice: Sleepy voice

Attributes [hide]

Fonkin Scheppen, Male Gnome Barbarian 6
Small (3'4") Gnome, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 37 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 10 (+0)15 (+2)
Skills History +4, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. Sard (30 gp).


Social Check DCs

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