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NPC Generator

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Advanced [show]


Prosperine Guile, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she very much looks the part of a Fortune-teller. Her silver hair is slicked back into a classic pompadour. Her eyes are a pleasant gold.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Animals are drawn to her, and she is able to talk to them.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father had invested heavily in several trade routes and wanted her to inherit them. She now owns her own business.

Motivation: Expand her business; and money/treasure

Ideals: Gifted. Flaws: Mundane, PTSD. Bonds: Job, Rich. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Prosperine Guile, Female Tiefling Adept 2
Medium (6'3") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 gp.


Social Check DCs


Dynamic Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear brown clothing when he does not wear armor. Beneath his clothing is a huge mess of scar tissue. His white fur is knotted and matted. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a criminal king-pin and mafia family Like his father and his sister before him, after school he went straight into learning to become a Body Guard. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor.

Flaws: Shy. Bonds: Slave, Adventurer, Criminal record, Job. Occupation: Body Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Dynamic Grass, Male Tabaxi Ranger 7
Medium (6'10") Tabaxi, True Neutral (CR 7)
Armor Class 14
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 9 (-1)18 (+4) 16 (+3)15 (+2)
Skills History +7, Survival +6
Senses Passive Perception 13
Languages Common, Terran, Abyssal, Gnome, Goblin
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp. Eye agate (12 gp). Amber (50 gp). Aquamarine (1100 gp). Zircon (70 gp).


Social Check DCs


Heward Kelsey, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He sports a long brown beard, and similarly colored long hair. His eyes are gray.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and Heward does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Spy business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He struck the Spy job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Depressed. Bonds: Nature, Military, Job. Occupation: Spy

Voice: Smooth and feminine

Attributes [hide]

Heward Kelsey, Male Human Ranger 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 100 pp.


Social Check DCs


Fulbar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a red cloak and cross-gartered black stockings. He is muscular with a powerful set of arms. He wears a top hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small mountains village. His parents enrolled him in a Monk school at a young age so that he could practice his martial talents. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants to meet his childhood hero; and to get a good night's sleep

Ideals: Entrepeneur, Gifted. Flaws: Insomniac, Shy. Bonds: Nature. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Fulbar Jamjar, Male Halfling Monk 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 25 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)14 (+2) 10 (+0)15 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 60 pp. Tiger eye turquoise (16 gp). Tiger eye turquoise (16 gp). Banded agate (16 gp). Red garnet (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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