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NPC Generator

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Advanced [show]


Stacee Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her long golden hair is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Stacee is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Stacee lived on a farm with her father, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Stacee fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry her brother to traveling adventurers; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Job, Family. Occupation: Cook

Voice: Smooth and feminine

Attributes [hide]

Stacee Greenleaf, Female Halfling Monk 1
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Giant, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Gildmak Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a white poncho over his likewise colored trousers and shirt. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.

History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 7 years.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Ideals: Athletic, Pacifist. Bonds: Military, Religious. Occupation: Banker

Voice: Speaks with a cold

Attributes [hide]

Gildmak Nimblefingers, Male Halfling Warlock 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 17 (+3)14 (+2)
Skills Arcana +4
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 500 gp. A pair of silk slippers encrusted with tiny pearls. (140 gp).


Social Check DCs


Veloptima Sympony, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who dresses like a well dressed Barkeep does, she is not a threatening figure. She has done her best to style her silver hair to look like a famous performer. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born on a small isolated farm. Like her father and her sister before her, after school she went straight into learning to become a Barkeep. After a long history of fighting, Veloptima and her spouse have recently divorced.

Motivation: Wants to open a new tavern; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Immigrant, Nature. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Veloptima Sympony, Female Gnome Warlock 4
Small (3'1") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)10 (+0) 11 (+0)19 (+4)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 31000 sp. Emerald (800 gp). Alexandrite (700 gp). Tiger eye turquoise (16 gp). 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Nurkara Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has red hair. Her eyes are likewise brown.

Personality: Nurkara wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Nurkara is combative with any and all who dare try her patience in the slightest.

History: Born to a Barkeep, her father struggled to pay the bills. She found a children's book about a Dwarf Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nurkara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with her old friends.

Ideals: Disciplined, Justice, Fighting. Bonds: Poor, Adventurer. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Nurkara Dankil, Female Dwarf Monk 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 18 (+4)13 (+1) 15 (+2)9 (-1)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: 1000 cp.


Social Check DCs

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