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NPC Generator

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Advanced [show]


Azzakh Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'7" and muscular, this northern man wears a black coat over a violet low-cut shirt, and a broad hat upon his head. His crest, while still mostly copper, has prominent grey streaks. He has gleaming, smiling red eyes.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born into a rich family. Azzakh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Azzakh decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Fortune-teller.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic. Bonds: Job, Adventurer, Rich, Criminal record. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Azzakh Ophinshtalajiir, Male Dragonborn Druid 4
Medium (6'7") Dragonborn, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp. Obsidian (5 gp).


Social Check DCs


Alberich Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. His black hair is cut jaggedly and amateurishly. His eyes are blue and he is always smoking a pipe.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is able to make almost anything out of random pieces of junk.

History: Alberich hails from a village terrorized by illithids. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear; and someone believes him a fraud

Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Poor. Occupation: Bather

Voice: Speaks with lips pursed

Attributes [hide]

Alberich Brazzik, Male Dwarf Adept 7
Medium (4'4") Dwarf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)15 (+2) 16 (+3)9 (-1)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 600 gp.


Social Check DCs


Therai Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a weathered and beat up set of banded mail beneath an oversized green coat. His hair is short and white. His gold eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a white middle class family as the only child. Therai was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and to find somewhere to settle down

Ideals: Philantrophist, Extrovert. Flaws: Mundane. Bonds: Religious. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Therai Instinct, Male Tiefling Druid 11
Medium (6'9") Tiefling, Neutral Good (CR 11)
Armor Class 12
Hit Points 81 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +6, History +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544321

Possessions: 190 pp.


Social Check DCs


Gerbo Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a long black beard with little hanging trinkets. His blue eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Tiefling culture. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Mayor father left him crippled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To clean up the streets; and to unite with his brother

Ideals: Philantrophist. Flaws: Racist, Disease. Bonds: Family, Guardian. Occupation: Marshal

Voice: French accent

Attributes [hide]

Gerbo Murnig, Male Gnome Monk 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Performance +4, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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