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NPC Generator

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Lvl.
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Advanced [show]


Koeth Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy golden hair. He has gleaming, smiling brown eyes.

Personality: His tongue was cut out and he uses sign language. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Immigrant, Enemies. Occupation: Beggar

Voice: Whispers

Attributes [hide]

Koeth Iranapha, Male Elf Expert 1
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)12 (+1) 12 (+1)14 (+2)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Nazdûg York, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a large black jacket. He sports a long blonde beard, and similarly colored long hair. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the west his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now owns his own business.

Motivation: He feels threatened by others; and to be a baker again

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Nature, Poor, Job. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Nazdûg York, Male Half-Orc Warrior 3
Medium (6'2") Half-Orc, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Athletics +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 10 pp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alberich Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His whole body is exceptionally muscular. His chestnut hair is smooth and relatively long. His blue eyes dart from person to person to random spaces in the air.

Personality: A skeptical and narcissistic man, Alberich's first love is himself. His second love is also himself. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a white middle class family as the only child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Impulsive, Mundane. Bonds: Immigrant, Job. Occupation: Detective

Voice: Irish accent

Attributes [hide]

Alberich Gorunn, Male Dwarf Ranger 3
Medium (4'5") Dwarf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Athletics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 sp.


Social Check DCs


Elizabeth Staurheim, Female Human [Permalink]

Personal [hide]

Description: She wears just a grey suit, and carries maces. Her golden hair is kept up in a ponytail inside a wide-brimmed hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is witty, but her monotone delivery comes off as unnerving She never wears the same outfit twice, unless she absolutely has to.

History: Born to a pair of adventurers, Elizabeth grew up listening to her mother's many stories. She found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting, Joker, Artistic. Flaws: Insane. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Dutch accent

Attributes [hide]

Elizabeth Staurheim, Female Human Rogue 1
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp. 2 Antitoxin.


Social Check DCs

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