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NPC Generator

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Advanced [show]


Moon In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she prefers to wear flannel. Her fur is black and curly. Her yellow eyes lackadaisically let the world flow into them.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Moon was born on a far northern plains where she grew up under the tutelage of her mother, an expert Sculptor. She left for the north, certain she would find work there.

Motivation: She is terrified, and will act out of fear; and she is compelled to act according to her religious beliefs

Ideals: Professionalism. Flaws: Selfish, Fearful. Bonds: Religious, Immigrant. Occupation: Sculptor

Voice: High pitched and raspy

Attributes [hide]

Moon In Woods, Female Tabaxi Bard 4
Medium (6'4") Tabaxi, Neutral Good (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)18 (+4) 13 (+1)14 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 11
Languages Common, Celestial, Goblin, Giant, Infernal
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143200000

Possessions: 48000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trail Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of monstrous two handed axes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his orange fur to look like a famous performer. His eyes, though not visible through his cowl, are yellow.

Personality: Trail wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend; and regain custody of his son

Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Slave, Adventurer, Family. Occupation: Engraver

Voice: Low and grunting

Attributes [hide]

Trail Shoe, Male Tabaxi Aristocrat 6
Medium (5'10") Tabaxi, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Arcana +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 400 gp. Blue quartz (13 gp). Jasper (40 gp). Rhodochrosite (13 gp). Violet garnet (300 gp).


Social Check DCs


Malquis Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Beneath her clothing is a huge mess of scar tissue. She has auburn hair. Her otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born in the north, but her parents moved at a very young age to the east. She was an apprentice working in her mother's forge. She has set out to sabotage the competition.

Motivation: Further expansion of business; and she is currently in port desperately looking for someone to get her out

Ideals: Joker. Flaws: Insane. Bonds: Slave, Job, Immigrant. Occupation: Adventurer

Voice: Booming voice

Attributes [hide]

Malquis Ilphelkiir, Female Elf Sorcerer 3
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)10 (+0) 15 (+2)12 (+1)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1400 sp.


Social Check DCs


Theodoric Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are a pleasant violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is skeptical of what others tell him and is slow to trust.

History: He was born in the west, but his parents moved at a very young age to the north. Theodoric was born on a far western forest where he grew up under the tutelage of his mother, an expert Interpreter. He now spends his time doing works of charity.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Philantrophist. Flaws: Disease, Shy, Mundane. Bonds: Immigrant. Occupation: Interpreter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theodoric Ilphelkiir, Male Half-Elf Wizard 1
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)9 (-1) 12 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. 1 Darkwood Shield.


Social Check DCs

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