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NPC Generator

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Advanced [show]


Bork Tattersall, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Bowyer does. His golden hair, when down, is lengthy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the north. He worked as a nervous Bowyer and found it very stressful. He struck the Bowyer job and began his own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy. Bonds: Job, Nature, Poor. Occupation: Bowyer

Voice: Mousy voice

Attributes [hide]

Bork Tattersall, Male Half-Orc Commoner 7
Medium (5'10") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)11 (+0) 11 (+0)16 (+3)
Skills Religion +3, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 6000 sp. Lapis lazuli (13 gp). Violet garnet (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Wheatley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a brown tunic with black highlights, and long yellow pants that bunch up around his shoes. His chestnut hair and beard is wavy and long. He has amber eyes.

Personality: Eccentric and domineering, Gilbert will drive conversation. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His mother raised him in a mountain cabin. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Extrovert, Fighting. Flaws: Antagonistic. Bonds: Mentor, Nature, Has a crush. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Gilbert Wheatley, Male Human Monk 7
Medium (6'4") Human, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 8 (-1)11 (+0)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6

Possessions: 1100 gp. Star rose quartz (80 gp). Chrysoberyl (40 gp). Jasper (80 gp). Deep blue spinel (1600 gp).


Social Check DCs


Dagger In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'3" and wears brown trousers with tan and green striped suspenders. She wears various colorful collared shirts. Her right leg appears badly burned and disfigured. She has done her best to style her brown fur to look like a famous performer. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is used to getting what she wants. In part because she is a meticulous planner.

History: She served in the navy to pay for her family's outstanding loans. Cursed with unlife at a very young age, Dagger has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Optimist, Professionalism. Flaws: Disease. Bonds: Military. Occupation: Knight

Voice: Spits and sputters

Attributes [hide]

Dagger In the Storm, Female Tabaxi Barbarian 8
Medium (5'3") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 68 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)8 (-1) 11 (+0)16 (+3)
Skills Perception +3, Persuasion +6
Senses Passive Perception 16
Languages
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1100 gp. Deep green spinel (160 gp). Lapis lazuli (9 gp).


Social Check DCs


Chay Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his lance. He has done his best to style his white hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Opinionated, Fighting. Bonds: Poor, Family. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Chay Littlefoot, Male Halfling Monk 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)8 (-1) 11 (+0)14 (+2)
Skills Nature +2, Performance +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. Tiger eye turquoise (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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