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NPC Generator

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Advanced [show]


Adelard Shirley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a halberd. His moppish golden hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich eastern family. A freak accident while working with his Herbalist father left him crippled. He now mingles about in high society.

Motivation: Wants a kiss; and he has a crush on the local herbalist

Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Rich, Has a crush. Occupation: Locksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adelard Shirley, Male Human Expert 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 5 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 5 (-3)12 (+1) 10 (+0)16 (+3)
Skills Acrobatics +5, Deception +6
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +6

Possessions: 40 pp. Chrysoberyl (150 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicor Chance, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his black hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He acts crazy and hedonistic. He is obsessed with finding treasure.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nicor took refuge in the old dungeon and found the beat up flail and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Insane, Hedonist. Bonds: Adventurer, Nature. Occupation: Fletcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nicor Chance, Male Tiefling Monk 12
Medium (6'3") Tiefling, Lawful Neutral (CR 12)
Armor Class 9
Hit Points 82 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)13 (+1) 9 (-1)9 (-1)
Skills Nature +5, Performance +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3

Possessions: 3000 gp. Black pearl (200 gp). Emerald (1600 gp). Peridot (30 gp). Deep blue spinel (200 gp). Obsidian (16 gp). Banded agate (16 gp).


Social Check DCs


Orsik Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). He has done his best to style his blonde hair to look like a famous performer. He has amber eyes and a grey hat with a green feather.

Personality: He is overprotective of those who hire his services. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was born in the west. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Artistic. Bonds: Immigrant, Guardian, Family, Religious. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Orsik Foamtankard, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 120 gp. Golden pearl (100 gp). Red garnet (100 gp).


Social Check DCs


Harvest Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears an entirely pastel suit with white socks and a vest with buckled shoes. He wears his brown fur up. His eyes are green.

Personality: Aggressive, abrasive, and angry, Harvest embodies much of what other species detest in the Tabaxis. He would rather hide behind his crafts than deal with other people.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered music. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Athletic, Artistic. Flaws: Antagonistic, Shy. Bonds: Rich. Occupation: Marshal

Voice: Mousy voice

Attributes [hide]

Harvest Shore, Male Tabaxi Adept 9
Medium (6'4") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 35 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 13000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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