Cloak Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 6'0" and is a bit bulky. She is very muscular particularly in the legs. She wears a worn and beaten armor. Her fur is short and black. She wears round tiny glasses practically rammed into her face.
Personality: Cloak speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is able to fit into much smaller and tighter spaces than normal.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She moved from fad to fad and when she turned 15 she discovered painting. Since then, she has sought to make the best of life.
Motivation: To reunite with her absent mother; and doesn't want to be a miner and was forced into it by her family
Ideals: Impeccable, Gifted, Artistic, Optimist. Bonds: Family. Occupation: Miner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 |
Possessions: 700 gp. Moonstone (40 gp). Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item.
Caramip Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She typically wears blue cloth garments or leather armor. Her chestnut hair is wavy and long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shoemaker. She's also a talented Animal Trainer, but doesn't like to broadcast it.
Motivation: She is not mentally stable, and does not behave rationally; and to be a animal trainer again
Ideals: Logical. Flaws: Antagonistic, Disease, Insane. Bonds: Job. Occupation: Shoemaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Gnome, Druidic, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5
Possessions: 40 gp.
Grai Stansfield, Female Half-Orc [Permalink]
Personal [hide]
Description: She usually wears her white robe and has her glaive always slung over her shoulder. She has a moderate pudge and is not very fit. Her brown hair is drawn into a tight pony tail with a clover scrunchie. Her eyes are a pleasant brown.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is able to make almost anything out of random pieces of junk.
History: The child of western immigrants she idolized her mother. A few years later when the east was not economically sound they moved to her current location. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Balancing her hectic life and new Miner responsibilities is difficult; and to reunite with her old friends
Ideals: Gifted. Bonds: Nature, Immigrant, Adventurer, Job. Occupation: Miner
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 130 gp.
Damien Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a long silver beard, and similarly colored long hair. His brown eyes are slightly larger than normal.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To be a Engraver again; and wants to open a new tavern
Ideals: Athletic, Fighting, Artistic. Flaws: Secretive. Bonds: Nature, Job. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 109 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
Possessions: 2000 gp. Rhodochrosite (14 gp). Star rose quartz (40 gp). Blue quartz (14 gp). Freshwater pearl (14 gp). Blue sapphire (800 gp). Red spinel (140 gp). Jade (140 gp). Hematite (14 gp). Moss agate (14 gp). Tiger eye turquoise (14 gp). Golden yellow topaz (300 gp). Bloodstone (40 gp). Red garnet (140 gp). Alexandrite (300 gp). Lapis lazuli (14 gp). Chalcedony (40 gp). Chrysoprase (40 gp). Golden yellow topaz (300 gp). Brown-green garnet (140 gp). Azurite (14 gp). Black star sapphire (800 gp). Hematite (14 gp). Amethyst (140 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


