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NPC Generator

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Advanced [show]


Chad Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. His hair is silver and very short. His green eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the east to a Beggar, Chad learned a great deal about his mother's area of expertise. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and to find somewhere to settle down

Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Job, Nature. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

Chad Meliamne, Male Half-Elf Barbarian 5
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 56 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 16 (+3)9 (-1)
Skills Animal Handling +6, Nature +4
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Aquamarine (1000 gp).


Social Check DCs


Gunnloda Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears her hair in dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born in a small village she learned the ways of the warrior from her father. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunnloda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Bonds: Poor, Job, Criminal record, Nature. Occupation: Doctor

Voice: Speaks with squeezed throat

Attributes [hide]

Gunnloda Trueanvil, Female Dwarf Druid 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 11 (+0)9 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Gerard Richie, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses like a well dressed Fortune-teller does. His chestnut hair is cut short with large spiked bangs in the front. This green eyed northerner is not easily forgotten.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerard took refuge in the old dungeon and found the beat up spear and armor he uses now. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting. Flaws: Cynical. Bonds: Job, Family, Nature. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Gerard Richie, Male Human Ranger 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)10 (+0) 8 (-1)15 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Takra Ashton, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of the sun god around his neck, and a whip on his belt. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Carter.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting. Flaws: Addict, Forgetful. Bonds: Job, Immigrant. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Takra Ashton, Male Half-Orc Paladin 7
Medium (6'10") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 11 (+0)10 (+0)
Skills Insight +3, Investigation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs

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