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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gynnie Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: She dresses in red turtlenecks beneath a brown coat with black slacks. Her hair is short and brown. She wears large thick round spectacles.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She would rather hide behind her crafts than deal with other people.

History: Born in the north to a Barrister, Gynnie learned a great deal about her father's area of expertise. She moved from fad to fad and when she turned 15 she discovered writing. She inherited the family business which she has now maintained for 3 years.

Motivation: Further expansion of business.

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Barrister

Voice: Spits and sputters

Attributes [hide]

Gynnie Littlefoot, Female Halfling Aristocrat 6
Small (2'9") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 28 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Athletics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'8" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His right leg appears badly burned and disfigured. He keeps his black fur in a flapper bob. His hazel eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his sister

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Mentor. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Emerald In the Morning, Male Tabaxi Warrior 6
Medium (5'8") Tabaxi, Neutral Good (CR 6)
Armor Class 15
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)21 (+5) 11 (+0)17 (+3) 14 (+2)11 (+0)
Skills Sleight of Hand +8, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Terran
Attacks Melee +6 / 2d6+3, Ranged +8 / 2d6+5, Grapple +5

Possessions: 400 gp. Hematite (13 gp). Star rose quartz (20 gp).


Social Check DCs


Azaki Lathalas, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length red hair. His amber eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is afraid of women and trembles around them

History: Born in the west his family was never financially stable. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Shy, Fearful. Bonds: Poor, Adventurer. Occupation: Courier

Voice: Pronounces difficult words wrong

Attributes [hide]

Azaki Lathalas, Male Elf Expert 7
Medium (4'11") Elf, True Neutral (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 16 (+3)13 (+1)
Skills History +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


John Hayley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). He has done his best to style his brown hair to look like a famous performer. His eyes are violet and catlike.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: When he was but 8 years old his parents immigrated from the south. When John reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Depressed. Bonds: Criminal record, Immigrant, Military. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

John Hayley, Male Human Rogue 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4

Possessions: 40 gp.


Social Check DCs

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