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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gunnloda Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman is typically in her Blacksmith uniform. Her brown hair, when down, is lengthy. She wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now owns her own business.

Motivation: Seeks redemption.

Ideals: Gifted. Flaws: Addict. Bonds: Job, Rich, Criminal record. Occupation: Blacksmith

Voice: Speaks in third person

Attributes [hide]

Gunnloda Lutgehr, Female Dwarf Aristocrat 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 7 (-2)13 (+1)
Skills Insight +0, Stealth +3
Senses Passive Perception 8
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 pp.


Social Check DCs


Juliana Dumph, Female Human [Permalink]

Personal [hide]

Description: Standing 4'10", this woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is short and chestnut. Her hazel eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Juliana isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born to a criminal king-pin and mafia family Cursed with vampirism at a very young age, Juliana has worked very hard to control her curse. Recently she has begun working with bootleggers and crooks.

Motivation: A deep hatred of drow; and someone believes her a fraud

Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Criminal record, Enemies. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Juliana Dumph, Female Human Warlock 1
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)9 (-1) 17 (+3)16 (+3)
Skills Arcana +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Koeth Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in yellow turtlenecks beneath a grey coat with brown slacks. His chestnut hair is slicked back into a classic pompadour. His amber eyes are slightly larger than normal.

Personality: Koeth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the west to a Knight, Koeth learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Knight for hire.

Motivation: To prove his worth to the world; and expand his business

Ideals: Artistic. Flaws: PTSD, Impulsive. Bonds: Family, Job. Occupation: Knight

Voice: Speaks like tongue is numb

Attributes [hide]

Koeth Markum, Male Half-Elf Warrior 1
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Celestial, Aquan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Greethen Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'7" and muscular, this northern man is wearing a long, black, dusty cloak. His crest, while still mostly white, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gifted from a young age, Greethen studied abroad. Greethen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Greethen decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Passionate, Gifted. Bonds: Criminal record. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Greethen Xephyrbahnor, Male Dragonborn Commoner 5
Medium (6'7") Dragonborn, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 4 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 6 (-2)17 (+3) 11 (+0)11 (+0)
Skills Intimidation +3, Stealth +7
Senses Passive Perception 10
Languages Common, Undercommon, Auran, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: 700 gp.


Social Check DCs

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