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NPC Generator

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Advanced [show]


Grumbar Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black wide-brimmed hat and black clothes. His white hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in a small forest village. There was a wharf not far from home where he often wandered off to fish. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Disciplined, Fighting. Bonds: Poor, Nature, Slave, Enemies. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Grumbar Branson, Male Half-Orc Druid 7
Medium (5'7") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)9 (-1) 15 (+2)9 (-1)
Skills Athletics +4, Deception +2
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naeris Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a violet vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his violet boots flare out at the collars. His hair is always cut to a buzz. His eyes are hazel and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carpenter. He hasn't told them the truth, but wants to settle down with them.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Bonds: Enemies, Criminal record, Military, Has a crush. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Naeris Wilmont, Male Half-Elf Wizard 6
Medium (5'5") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Arcana +3, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 8000 sp.


Social Check DCs


Millicent Brinker, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'6". She is renowned for her bright yellow dresses and hats, and her gloved hand is found clutching a flail. Her silver hair is braided into rings. Her gray eyes dart from person to person.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born on a small isolated farm. Her parents enrolled her in a Warlock school at a young age so that she could practice her arcane talents. She ran away from her former home and has been making her living as a Carter for the past few years.

Motivation: Further expansion of business; and she wants to meet her childhood hero

Ideals: Gifted. Flaws: Impulsive. Bonds: Nature, Job, Adventurer. Occupation: Carter

Voice: Speaks with lips pursed

Attributes [hide]

Millicent Brinker, Female Half-Elf Warlock 2
Medium (5'6") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: Just what you see.


Social Check DCs


Bernard Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is long and red with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He is harsh and unforgiving.

History: He was born to a criminal king-pin and mafia family He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is wracked by social anxiety; and he's looking for his big break

Flaws: Shy, Antagonistic, Fearful. Bonds: Criminal record, Adventurer. Occupation: Baker

Voice: Hissing voice

Attributes [hide]

Bernard Wakefield, Male Human Commoner 11
Medium (6'4") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 38 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 13 (+1)7 (-2)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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