Mormo Revulsion, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight green one piece outfit complete with pants, hood, and a cape. His hair, while still mostly red, has prominent grey streaks. He has silver eyes and a green hat with a yellow feather.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A true patriot, Mormo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Mormo was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Flaws: Greedy. Bonds: Military, Poor, Adventurer. Occupation: Spy
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Druidic, Ignan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp. Deep blue spinel (200 gp). Jasper (70 gp).
Howard Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing colorful clothing, dressed as a Armorer. His long black hair is drawn into a two foot long braid. His fierce green eyes like to dwell on things.
Personality: Eccentric and domineering, Howard will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.
History: A powerful wizard made him what he is. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.
Motivation: He's looking for his big break; and he is not mentally stable, and does not behave rationally
Ideals: Extrovert, Persistence. Flaws: Insane. Bonds: Mentor, Adventurer. Occupation: Armorer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 8 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 200 gp. Emerald (1200 gp). Eye agate (4 gp). Freshwater pearl (4 gp). Freshwater pearl (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alston Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He usually wears his tan robe and has his ceremonial dagger always slung over his shoulder. He has a very tight haircut. He wears large thick round spectacles.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Sold as a small child to a slaver, Alston was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Philantrophist, Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Mentor. Occupation: Tailor
Voice: Cold and demanding tone
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 10 (+0) | 7 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 600 gp.
Emeny Mori, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses in yellow turtlenecks beneath a tan coat with brown slacks. She carries with her a set of crossbows on her belt, each one with a amber on the hilt. Her black hair is kept up in a ponytail inside a deerstalker hat. Her otherwise smooth face is marked with small tiny scars.
Personality: She is calm most of the time but flees social interaction. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: The child of a Marshal, who enjoyed hunting, Emeny was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Emeny took refuge in the ruined castle and found the beat up crossbow and armor she uses now. She has dedicated herself to building a better kind of golem.
Motivation: She has a crush on the local Marshal; and she wants to get laid
Ideals: Fighting. Flaws: Shy. Bonds: Has a crush, Adventurer, Nature. Occupation: Farmer
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 6 (-2) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 90 pp. Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Brass mug with jade inlays (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Gold dragon comb with red garnet eye (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!

