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NPC Generator

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Advanced [show]


Jebeddo Folkor, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft red waves gently in the breeze. His black hair is kept up in a ponytail inside a top hat. His eyes, though not visible through his cowl, are brown.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Jebeddo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Someone believes him a fraud.

Flaws: Forgetful. Bonds: Rich, Adventurer, Religious, Enemies. Occupation: Ploughman

Voice: Smoker's lung

Attributes [hide]

Jebeddo Folkor, Male Gnome Sorcerer 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: Banded agate (13 gp). Golden yellow topaz (500 gp). 1 Minor magic item.


Social Check DCs


Cloak Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a pastel shirt with thin tan vertical stripes and brown pants. His fur is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Cloak was born the youngest of three triplets. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 14 years.

Motivation: Doesn't want to be a Tanner and was forced into it by his family.

Ideals: Joker, Opinionated. Bonds: Poor, Family, Job. Occupation: Tanner

Voice: Posh accent

Attributes [hide]

Cloak Prim Posies, Male Tabaxi Expert 8
Medium (6'6") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)17 (+3) 10 (+0)12 (+1)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Goblin, Abyssal, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1300 gp. Gold and topaz bottle stopper cork (1400 gp). Fire opal pendant on a fine gold chain (2000 gp). Brass mug with jade inlays (400 gp). Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a brown deerstalker hat and brown clothes. She has a penchant for wearing a ring with an oversized jet on her left hand. Her beige fur is braided into rings. She has a dull look in her yellow eyes.

Personality: She loves telling others what to do and how they should feel about things. She is able to make almost anything out of random pieces of junk.

History: Three was born in the south. At a young age she loved to build and create. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has built up a small fortune and can afford her own way.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Opinionated, Gifted, Persistence. Flaws: Fearful. Bonds: Rich, Adventurer. Occupation: Doctor

Voice: Sighs a lot, exhausted

Attributes [hide]

Three In the Wind, Female Tabaxi Rogue 5
Medium (5'8") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 16 (+3)12 (+1)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 13
Languages Common, Abyssal, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: 3000 sp.


Social Check DCs


Shivering Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. He wears his red fur up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. He can't help but pocket interesting objects he comes across

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To unite with his brother.

Flaws: Insomniac, Impulsive. Bonds: Criminal record, Slave, Family. Occupation: Cook

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shivering Fang, Male Tabaxi Adept 6
Medium (5'4") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 100 gp. 1 Masterwork Light steel shield. 1 Masterwork Heavy steel shield.


Social Check DCs

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