Gormogord Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He very much looks the part of a Fisher, and carries scimitars. His silver hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also is a firm believer in the manly ideal.
History: He got into the Fisher business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Fisher.
Motivation: Sabotage a competitor.
Ideals: Fighting, Justice. Flaws: Insane, Impulsive. Bonds: Job. Occupation: Fisher
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 11)
Armor Class 13
Hit Points 52 (11d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 9 (-1) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Halfling, Celestial, Dwarven, Aquan
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 800 gp. Moss agate (16 gp). Blue quartz (16 gp). Blue quartz (16 gp). Red garnet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elaim Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his white hair down. His eyes are hazel and he is always smoking a pipe.
Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Elaim grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has recently attracted an admirer that believes he's playing hard to get.
Motivation: A deep hatred of brigands; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Lazy. Bonds: Rich, Adventurer, Has a crush, Enemies. Occupation: Assassin
Voice: Irish accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 400 sp. Jade (90 gp).
Megren Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears bulky black painted plate armor, and she perpetually has her axe ready. Her white crest is thinning but still full. Her eyes are red and catlike.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She does not believe in violence as a means to an end. She is a dedicated Dyer but believes her peers are too gung-ho.
History: Sold as a small child to a brothel owner, Megren was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 13th year, her parents were killed by a gnolls raid, leaving Megren alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Megren was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Fighting, Pacifist. Bonds: Enemies, Mentor, Religious. Occupation: Dyer
Voice: Boston accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 900 gp. 1 Minor magic item.
Grigi Clayton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She prefers to wear black pants and tee shirts. Her hair is short and golden. Her eyes, though not visible through her cowl, are gray.
Personality: While she acts the brute, she is far gentler than she would appear. She plays an instrument quite well.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Grigi fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Tabaxi compassion; and she has money and likes to spend it
Ideals: Athletic, Fighting, Artistic. Flaws: Racist. Bonds: Rich. Occupation: Guard
Voice: Slurs words
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 47 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 700 gp. Chrysoprase (40 gp). Aquamarine (1500 gp). Jade (90 gp). Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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