Nadarr Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a green cloak and cross-gartered grey stockings. He wears his red crest down. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. He is lazy, self-centered, vain, and jealous.
History: Nadarr was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Nadarr never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and money/treasure
Flaws: Impulsive, Selfish. Bonds: Family, In love, Rich. Occupation: Glassblower
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 6)
Armor Class 9
Hit Points 59 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: Just what you see.
Bendoo Palomarez, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has styled her white hair well, parting it to the right. She has amber eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. Her job bores her to no end. She has decided to make it more interesting.
History: She was raised in a plains tribe. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Athletic, Professionalism. Bonds: Adventurer, Criminal record, Nature. Occupation: Spice Merchant
Voice: Raspy
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 16)
Armor Class 9
Hit Points 126 (16d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Celestial, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +4 / 4d10-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 0 | 2 | 2 | 1 | 1 |
Possessions: 1200 pp. Alexandrite (1500 gp). Zircon (20 gp). Malachite (10 gp). Star rose quartz (20 gp). Blue quartz (10 gp). Peridot (20 gp). Pink pearl (160 gp). Deep blue spinel (1500 gp). Banded agate (10 gp). Red-brown spinel (160 gp). Citrine (20 gp). Sard (20 gp). Star ruby (400 gp). Chrysoprase (20 gp). Freshwater pearl (10 gp). Golden yellow topaz (1500 gp). Red-brown spinel (160 gp). Silver pearl (160 gp). Jade (160 gp). Onyx (20 gp). Black pearl (1500 gp). Alexandrite (1500 gp). Smoky quartz (20 gp). Alexandrite (1500 gp).
Arnold Law, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is renowned for his bright grey suits and hats. He has done his best to style his blonde hair to look like a famous performer. His fierce green eyes like to dwell on things.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and further expansion of business
Ideals: Gifted. Flaws: Emotional. Bonds: Rich, Job. Occupation: Armorer
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Infernal, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp. Large well-done wool tapestry (100 gp).
Mormo Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting green shirt and pants. His chestnut hair is smooth and relatively long. His eyes are black and catlike.
Personality: Aggressive, abrasive, and angry, Mormo embodies much of what other species detest in the Tieflings. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Expand his business.
Ideals: Athletic, Gifted. Flaws: Antagonistic, Secretive. Bonds: Job. Occupation: Barber
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

