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NPC Generator

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Advanced [show]


Maynild Gresham, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She prefers to wear flannel. Beneath her clothing is a huge mess of scar tissue. Her hair, while still mostly black, has prominent grey streaks. Her violet eyes dart from person to person to random spaces in the air.

Personality: Maynild is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Further she is a bit of a stoner and is frequently out of it.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her martial talents. She was granted martial powers by her dying sister.

Motivation: Doesn't want to be a Shoemaker and was forced into it by her family; and regain custody of her son

Ideals: Extrovert, Gifted. Flaws: Addict. Bonds: Slave, Family. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Maynild Gresham, Female Human Aristocrat 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)9 (-1) 8 (-1)17 (+3)
Skills History +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp.


Social Check DCs


Gorgûm Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is greying and his face has many wrinkles. His gray eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Bookbinder

Voice: American accent

Attributes [hide]

Gorgûm Barclay, Male Half-Orc Wizard 2
Medium (5'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 170 gp.


Social Check DCs


Hethress Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her green crest is smooth and relatively long. Her red eyes dart from person to person.

Personality: Eccentric and domineering, Hethress will drive conversation. She is obsessed with her god.

History: Sold as a small child to a necromancer, Hethress was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She went to a religious school and was inspired by the priests there in charitable deeds. She moves from town to town, unable to find a place to settle.

Motivation: Her religion dominates her actions.

Ideals: Extrovert. Bonds: Immigrant, Religious, Mentor. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Hethress Dhyrktelonis, Female Dragonborn Adept 14
Medium (6'3") Dragonborn, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 82 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)16 (+3) 6 (-2)14 (+2)
Skills Athletics +8, Persuasion +7
Senses Passive Perception 8
Languages Common, Infernal, Aquan, Giant
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Alexandrite (1000 gp). Banded agate (7 gp). Freshwater pearl (7 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Avice Ridley, Female Human [Permalink]

Personal [hide]

Description: She wears brown painted combat armor at almost all times. Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. With wild silver hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is witty, but her monotone delivery comes off as unnerving Avice enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Avice has worked very hard to control her curse. She is untrained/undisciplined, which makes her dangerous.

Motivation: To get a good night's sleep; and further expansion of business

Ideals: Joker. Flaws: Insomniac, Hedonist, Disease. Occupation: Mason

Voice: Sounds elderly

Attributes [hide]

Avice Ridley, Female Human Ranger 2
Medium (4'7") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)11 (+0) 12 (+1)6 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2000 cp. Tourmaline (160 gp). Chalcedony (40 gp). Smoky quartz (40 gp). 3 Smokesticks.


Social Check DCs

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