Uthemar Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. With bright auburn hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is afraid of women and trembles around them
History: When he was but 3 years old his parents immigrated from the west. He found a children's book about a Elf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and wants to work out more often
Ideals: Impeccable, Athletic. Flaws: Insane, Shy. Bonds: Immigrant, Adventurer. Occupation: Bowyer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 19 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 19 (+4) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 24000 cp. Red spinel (80 gp). Carnelian (80 gp). 1 Minor magic item.
Sannl Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her black hair is kept up in a ponytail inside a broad hat. Her hazel eyes are slightly larger than normal.
Personality: Sannl is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: From birth she was tutored by a cruel and relentless mentor. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: She is currently in port desperately looking for someone to get her out; and money/treasure
Ideals: Extrovert. Flaws: Hedonist. Bonds: Mentor, Rich, Slave. Occupation: Brewer
Voice: Draws out vowels
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 7 (-2) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 400 gp. Freshwater pearl (12 gp). Tiger eye turquoise (12 gp). Rock crystal (60 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Emerald Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has cinnamon fur. Her face is covered beneath a completely black helmet.
Personality: She is business-like. She takes instructions and follows them to the letter. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Emerald was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Emerald abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Athletic, Professionalism. Flaws: Forgetful. Bonds: Poor, Adventurer. Occupation: Spy
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 800 gp. Pink pearl (50 gp). Golden pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahlyssa Dalanthan, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears violet leather gloves, a violet jacket, and tight pants. Her chestnut hair is cut short. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She dislikes all the random violence that takes place in the north. She cannot resist a sob story and will often dote over anyone who has one.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an apprentice working in her father's forge. She has achieved small success as a Brewer.
Motivation: She would like to get married and retire; and wants a kiss
Ideals: Pacifist, Philantrophist. Flaws: Mundane. Bonds: Job, Has a crush. Occupation: Brewer
Voice: Eastern European accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Draconic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 300 gp. 1 Thunderstones. 3 Acid flasks. 3 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!


