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NPC Generator

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Advanced [show]


Baelitae Thorton, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed nunchaku, just in case. She keeps her long silver hair kept up in a rat tail. Her blue eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, she prefers to meditate than take action. She is a great chef.

History: Baelitae hails from a village terrorized by gnolls. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To clean up the streets; and to reunite with her absent father

Ideals: Disciplined, Gifted. Bonds: Enemies, Family, Guardian. Occupation: Engraver

Voice: Speaks with a cold

Attributes [hide]

Baelitae Thorton, Female Half-Elf Wizard 5
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)7 (-2) 14 (+2)15 (+2)
Skills Animal Handling +5, Arcana +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp.


Social Check DCs


Finellen Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female wears rags and sports a simple walking cane. She is tall, broad shouldered and powerfully built. She wears her silver hair up. Her fierce gray eyes like to dwell on things.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Finellen took refuge in the large cave and found the beat up hammer and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her religion dominates her actions; and she wants revenge against orcs

Ideals: Joker. Flaws: Shy. Bonds: Poor, Enemies, Nature, Religious. Occupation: Mason

Voice: High pitched, excited

Attributes [hide]

Finellen Bloodkith, Female Dwarf Adept 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)16 (+3) 13 (+1)11 (+0)
Skills Investigation +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Celestial, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 270 gp. 1 Backpack.


Social Check DCs


Great Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in pastel turtlenecks beneath a black coat with blue slacks. She carries with her a set of whips on her belt, each one with a opal on the hilt. She has moderate length brown fur. Her blue eyes have a joyful gleam in them most of the time.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born at the edge of vast mountains. In her youth she was a Spice Merchant, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants to meet her childhood hero.

Ideals: Fighting, Justice. Flaws: PTSD. Bonds: Adventurer, Nature. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Great Shore, Female Tabaxi Cleric 1
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)8 (-1) 14 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp. Red-brown spinel (160 gp).


Social Check DCs


Thomas Harley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a robe, a symbol of his god around his neck, and a rapier on his belt. His blonde hair is kept up in a ponytail inside a Stetson hat. His eyes are likewise blue.

Personality: Abrasive and pushy, he has a hard time making friends. He has a minor phobia of water and hates getting wet.

History: The child of eastern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Thomas's homeland. Thomas decided to take the middle way and become a bodyguard. After a long history of fighting, Thomas and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Antagonistic, Fearful. Bonds: Immigrant. Occupation: Roofer

Voice: Stutters

Attributes [hide]

Thomas Harley, Male Human Monk 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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