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NPC Generator

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Advanced [show]


Senteq Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is braided into rings. He has several tiny sapphire earrings on each ear.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy and tries to find solutions quickly.

History: He was born in a small desert village. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Lazy. Bonds: Adventurer, Rich, Nature. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Senteq Nackle, Male Gnome Bard 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)15 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Orc, Druidic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. Fire opal (600 gp). Amber (40 gp). Sard (40 gp). Deep blue spinel (500 gp).


Social Check DCs


Kansif Spalding, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She has a slight overbite and is overall scrawny. She has golden hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Sellsword hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Shy, Antagonistic. Bonds: Poor. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Kansif Spalding, Female Half-Orc Ranger 14
Medium (5'10") Half-Orc, Chaotic Good (CR 14)
Armor Class 10
Hit Points 98 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)12 (+1) 11 (+0)11 (+0)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Large well-done wool tapestry (200 gp). Jeweled anklet (2000 gp). Large well-done wool tapestry (200 gp). Cloth of gold vestments (110 gp). Silver comb with moonstones (1000 gp). Gold and topaz bottle stopper cork (1800 gp). 1 Medium magic item.


Social Check DCs


Greeba Springfield, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a white tunic with black highlights, and long tan pants that bunch up around her shoes, and sports empty pouches on her belt. She has styled her white hair well, parting it to the left. Her green eyes are passionate and lively.

Personality: Always inclined to offer people food she seems plenty friendly. She believes the world needs to unite to get rid of goblins once and for all.

History: She was born to loving parents in a slum to the south. When Greeba reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to travel the world and help people.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Poor, Military. Occupation: Knight

Voice: Dutch accent

Attributes [hide]

Greeba Springfield, Female Half-Orc Cleric 5
Medium (4'9") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)7 (-2) 10 (+0)10 (+0)
Skills Arcana +1, Deception +3
Senses Passive Perception 10
Languages Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 5000 sp.


Social Check DCs


Mary Berevan, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a violet feathered hat and violet clothes. Her red hair is well kept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: Her tongue was cut out and she uses sign language. As long as the job gets done she does not care how it got done.

History: She was born in a small plains village. Her father took her hunting and taught her how to get in the mind of other creatures. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Meet up once more with her childhood friend; and obtaining odd cultural tabaxi artifacts is her passion

Ideals: Professionalism. Flaws: Disease, Secretive. Bonds: Nature, Adventurer. Occupation: Bowyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Mary Berevan, Female Half-Elf Wizard 3
Medium (5'7") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)17 (+3) 15 (+2)10 (+0)
Skills Investigation +5, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Infernal, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 50 pp. Red spinel (100 gp).


Social Check DCs

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