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NPC Generator

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Advanced [show]


Hûmgrat Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears black painted combat armor at almost all times. He has moderate length chestnut hair. He has several tiny topaz earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of eastern immigrants he idolized his father. Hûmgrat was born on a far eastern desert where he grew up under the tutelage of his father, an expert Healer. He now mingles about in high society.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Ideals: Philantrophist. Bonds: Rich, Adventurer, Immigrant. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Hûmgrat Beckwith, Male Half-Orc Expert 7
Medium (6'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Orc, Elven, Celestial
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His yellow fur is lengthy. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He comes from a rich eastern family. His father had invested heavily in several trade routes and wanted him to inherit them. Recently he has begun working with bootleggers and crooks.

Motivation: He doesn't get along with people that don't share his tastes; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Extrovert, Impeccable. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Carpenter

Voice: Eastern European accent

Attributes [hide]

Cask In the Wind, Male Tabaxi Wizard 19
Medium (5'11") Tabaxi, Neutral Evil (CR 19)
Armor Class 13
Hit Points 52 (19d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)17 (+3) 6 (-2)16 (+3)
Skills Medicine +4, Persuasion +9
Senses Passive Perception 8
Languages Common, Infernal, Abyssal, Auran
Attacks Melee +7 / 5d8+1, Ranged +9 / 5d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1744444444

Possessions: 9000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold and topaz bottle stopper cork (1700 gp). Gold and topaz bottle stopper cork (1700 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Jeweled electrum ring (3000 gp). Solid gold idol (700 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Korfel Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears a simple tan robe with pastel stripes complete with hood. He wears a top hat to hide his balding. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 3 years.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Justice, Fighting. Bonds: Nature, Military, Job. Occupation: Bricklayer

Voice: Smoker's lung

Attributes [hide]

Korfel Ariessus, Male Elf Cleric 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 9 (-1)6 (-2)
Skills Performance +0, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Adelaide Garfield, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, grey, dusty cloak. She is portly but not overly obese. She has dyed her greying red hair a little too much giving a sharp red color. She has several tiny jet earrings on each ear.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She also has developed a complete distrust of the Seamstress profession.

History: Adelaide lived on a farm with her mother, near the main road leading to a nearby town. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Adelaide never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Bonds: Rich, Job, Family, In love, Adventurer. Occupation: Server

Voice: Relaxed voice

Attributes [hide]

Adelaide Garfield, Female Human Commoner 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)16 (+3) 14 (+2)10 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Halfling
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 120 gp.


Social Check DCs

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