Eiravel Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He typically wears blue cloth garments or leather armor. He is physically well-built. His brown hair is kept up in a ponytail inside a deerstalker hat. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in a small mountains village. He dropped out of school to support his sick mother, and resented it. He now spends his time doing works of charity.
Motivation: Wants to have a good time and be beloved; and regain custody of his daughter
Ideals: Philantrophist, Logical, Optimist. Bonds: Family, Nature. Occupation: Servant
Voice: Scandinavian accent
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 30 pp. Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp).
Sannl Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey armored body suit, with a simple pastel line shooting up and back down, and she perpetually has her hand crossbow ready. Her white hair is cut short. Her face is covered beneath a completely black helmet.
Personality: She is almost excessively polite to everyone, even when angry. She misses her home and complains about the freezing weather, even in summer.
History: Sannl lived on a farm with her mother, near the main road leading to a nearby town. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Sannl's homeland. Sannl decided to take the middle way and become a bodyguard. She left for the south, certain she would find work there.
Motivation: Marry her brother to traveling adventurers; and doesn't want to be a masseuse and was forced into it by her family
Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Masseuse
Voice: Voice breaks
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 5000 cp. Moss agate (4 gp). 2 Holy water.
Ridaro Cithreth, Female Elf [Permalink]
Personal [hide]
Description: An older woman who wears loose pants and a collared shirt complete with sweater beneath her coat, she is not a threatening figure. Her tied-back hair is chestnut. Her eyes are likewise hazel.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to a criminal king-pin and mafia family She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Priest job now, and dutifully fulfills any obligations she has.
Motivation: Tiefling compassion; and she is unsatisfied with her job
Ideals: Philantrophist. Flaws: Cynical, Racist. Bonds: Criminal record, Job. Occupation: Priest
Voice: French accent
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp. Pink pearl (160 gp).
Leaf Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and a wedding ring on her left hand. Her gray fur is heavily combed to the left. Her otherwise smooth face is marked with small tiny scars.
Personality: She will rave to anyone who will listen. She is a ruthless business woman, a trait she acquired from her mother.
History: Gifted from a young age, Leaf studied abroad. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She left for the west, certain she would find work there.
Motivation: Wishes to resurrect an old love; and retire the richest woman in the west
Ideals: Entrepeneur, Gifted. Flaws: Insane. Bonds: In love, Immigrant. Occupation: Weaver
Voice: Gruff and masculine
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: Chalcedony (70 gp). Chrysoprase (70 gp). Deep blue spinel (1600 gp). Moss agate (5 gp). Rhodochrosite (5 gp). Blue star sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

