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NPC Generator

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Advanced [show]


Great Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She typically wears a sleeveless long coat of deep pastel leather and dull grey iron scale mail. Her fur is beige and very short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.

Personality: She speaks before she thinks and is too direct. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Great was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Great decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Military, Criminal record. Occupation: Mayor

Voice: Speaks with lips pursed

Attributes [hide]

Great Mist, Female Tabaxi Paladin 8
Medium (5'3") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 56 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)8 (-1) 13 (+1)12 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 500 gp. Chrysoberyl (70 gp). Fire opal (1400 gp). Red garnet (70 gp). Banded agate (5 gp). Violet garnet (1400 gp). 1 Minor magic item.


Social Check DCs


Kildrak Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears just a brown suit. He is tall, broad shouldered and powerfully built. His hair is long and silver with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. He wears large thick round spectacles.

Personality: He acts crazy and hedonistic. He receives visions of the future at random moments

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Merchant for hire.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Gifted, Artistic. Flaws: Hedonist. Bonds: Job, Slave. Occupation: Merchant

Voice: Thin and wheezing

Attributes [hide]

Kildrak Helcral, Male Dwarf Commoner 10
Medium (4'2") Dwarf, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 43 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)15 (+2) 16 (+3)3 (-4)
Skills Perception +7, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Goblin
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2200 gp. Chrysoberyl (80 gp). Onyx (70 gp). Obsidian (4 gp). Eye agate (4 gp).


Social Check DCs


Zaffrab Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'2". He is well dressed, but even with his fine clothing he looks run-down, and his gloved hand is found clutching a spear. His chestnut hair is smooth and relatively long. His eyes are hazel and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered poetry. He now mingles about in high society.

Motivation: He is wracked by social anxiety; and to unite with his brother

Ideals: Artistic. Flaws: Addict, Fearful. Bonds: Rich, Family. Occupation: Miner

Voice: Nasally tone

Attributes [hide]

Zaffrab Ironhide, Male Gnome Cleric 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 15 (+2)8 (-1)
Skills Perception +4, Performance +1
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 80 pp. 1 Buckler.


Social Check DCs


Oskar Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. He keeps his silver hair in a pixie cut. He wears a mask on his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A true patriot, Oskar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to loving parents in a slum to the south. Oskar was born on a far southern mountains where he grew up under the tutelage of his father, an expert Butcher. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Antagonistic. Bonds: Poor, Immigrant, Military, Religious. Occupation: Butcher

Voice: Nasally tone

Attributes [hide]

Oskar Torunn, Male Dwarf Sorcerer 8
Medium (3'11") Dwarf, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 36 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)9 (-1) 5 (-3)13 (+1)
Skills Acrobatics +2
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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