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NPC Generator

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Advanced [show]


Baradad Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized opal on his left hand. He keeps his gold crest in a flapper bob. His gold eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is skeptical of what others tell him and is slow to trust.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He moved out north to avoid the crime he committed. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Religious, Criminal record. Occupation: Sage

Voice: Dutch accent

Attributes [hide]

Baradad Fharngnarthnost, Male Dragonborn Barbarian 3
Medium (6'2") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Hunter Law, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this southern man tends to wear a grey poncho over his likewise colored trousers and shirt. He wears a wide-brimmed hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the south. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to pay off his debts

Ideals: Athletic, Passionate, Gifted. Flaws: Shy. Bonds: Immigrant. Occupation: Hunter

Voice: Pirate accent

Attributes [hide]

Hunter Law, Male Human Commoner 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Insight +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 50 gp. Silver comb with moonstones (200 gp). 1 Banded mail.


Social Check DCs


Beleth Rapture, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with green colored cloaks and clothing. She carries with her a set of bows, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her silver hair, when down, is lengthy. She is baby faced.

Personality: She is happy with her job as a Tanner. She turns her eye from what people do, preferring to live and let live. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born blind and as such lacked many opportunities for work. She helped her mother out around the business and became quite the natural. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content.

Ideals: Fighting. Flaws: Disease, Mundane. Bonds: Job, Military. Occupation: Tanner

Voice: Speaks in third person

Attributes [hide]

Beleth Rapture, Female Tiefling Fighter 16
Medium (5'9") Tiefling, Neutral Good (CR 16)
Armor Class 13
Hit Points 78 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Athletics +5, Survival +6
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +6

Possessions: 8000 gp. Obsidian (11 gp). Fiery yellow corundum (600 gp). Azurite (11 gp). Chrysoberyl (100 gp). Onyx (50 gp). Lapis lazuli (11 gp). Red garnet (100 gp).


Social Check DCs


Myathethil Xiloscient, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears violet painted combat armor at almost all times. Her long white hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She enjoys reading and quiet.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Mortician like her father before her.

Motivation: To be a Carpenter again; and wants to open a new tavern

Ideals: Logical, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Myathethil Xiloscient, Female Half-Elf Warlock 5
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)11 (+0) 17 (+3)10 (+0)
Skills Insight +6, Intimidation +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 100 gp.


Social Check DCs

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