Damien Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are violet.
Personality: He speaks before he thinks and is too direct. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has since lost track of the people in his past.
Motivation: An old rival family wants him found.
Flaws: Impulsive. Bonds: Family, Religious. Occupation: Bowyer
Voice: French accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 25000 sp.
Trey Kimberly, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a moderate pudge and is not very fit. He wears a deerstalker hat to hide his balding. His violet eyes peer out from beneath his deerstalker grey hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. In the meantime he has taken over work as a Carpenter and occasionally as a mercenary.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Persistence. Bonds: Poor, Family, Job, Adventurer. Occupation: Carpenter
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 15 (+2) | 9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Draconic
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 20 pp. 3 Thunderstones.
Barakas Knack, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a black vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his black boots flare out at the collars. His black hair is smooth and relatively long. His face is covered beneath a completely black helmet.
Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Jeweler profession.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Barakas was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Barakas's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Bricklayer.
Motivation: Wants to open a new tavern; and balancing his hectic life and new bricklayer responsibilities is difficult
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Bricklayer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 62 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +3
Possessions: 1500 gp. Deep blue spinel (900 gp). Moonstone (60 gp). Onyx (60 gp).
Elizabeth Moreno, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear flannel, and a wedding ring on her right hand. Her golden hair is slicked back into a classic pompadour. Her eyes are amber and she is always smoking a pipe.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is frequently practicing swordplay.
History: She was born in a small forest village. Her mother was a soldier and died while she was still young. Elizabeth was left her mother's suit of armor and trained in its use and care. She then took over the family business and is one of the better Barkeep for hire.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Flaws: Terse. Bonds: In love, Military, Nature, Job. Occupation: Barkeep
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 9)
Armor Class 14
Hit Points 59 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
Possessions: 1700 gp. Golden yellow topaz (700 gp). Sard (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!


