Caramip Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Marshal. She carries with her a set of scimitars on her belt, each one with a jet on the hilt. Her black hair is wavy and long. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Her father raised her in a mountain cabin. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Regain custody of her daughter; and an old rival family wants her found
Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Nature, Guardian, Family. Occupation: Marshal
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 160 gp. Carnelian (50 gp).
Tûmûg Van Es, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears black trousers with brown and red striped suspenders. He wears various colorful collared shirts. His hair is black and curly. His gray eyes dart from person to person to random spaces in the air.
Personality: Tûmûg speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.
History: Tûmûg was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their son. He worked as a Miller, and he later adopted a second son.
Motivation: To protect his home; and nothing but the best is good enough for him
Ideals: Impeccable, Professionalism. Bonds: Poor, Family, Guardian. Occupation: Miller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 14 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 60 pp. Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp).
Eiravel Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He wears blue trousers with red and pastel striped suspenders. He wears various colorful collared shirts, and carries shortspears. His silver hair is braided into rings. His hazel unseeing eyes seem to look past you.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Eiravel was born in the north. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by goblins. Eiravel was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Money/treasure.
Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Enemies, Rich. Occupation: Dyer
Voice: American accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 20 (+5) | 8 (-1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +7 / 1d4+5, Grapple +5
Possessions: 6000 cp. Black velvet mask with numerous citrines (40 gp). 1 Silver holy symbol.
Broce Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His white hair is kept up in a ponytail inside a deerstalker hat. His eyes are violet and catlike.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against illithids; and he has a rivalry with the church that dominates his actions
Flaws: Impulsive. Bonds: Immigrant, Enemies, Religious, Job. Occupation: Locksmith
Voice: Eastern European accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!

