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NPC Generator

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Advanced [show]


Sannl Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has styled her brown hair well, parting it to the right. She wears a mask on her face.

Personality: A skeptical and narcissistic woman, Sannl's first love is herself. Her second love is also herself. She is used to getting what she wants. In part because she is a meticulous planner.

History: Sannl lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Glassblower, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Glassblower they were divorced and she won custody of their son. She worked as a Stylist, and she later adopted a second son.

Motivation: To unite with her brother.

Ideals: Fighting, Athletic, Impeccable, Professionalism. Bonds: Family. Occupation: Stylist

Voice: Can't modulate volume

Attributes [hide]

Sannl Bloodkith, Female Dwarf Adept 11
Medium (4'0") Dwarf, Neutral Good (CR 11)
Armor Class 8
Hit Points 32 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Insight +6, Performance +5
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 3d8-3, Ranged +2 / 3d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 80 pp. Gold and topaz bottle stopper cork (1800 gp). Embroidered and bejeweled glove (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he sports brown clothing, slightly heavier than average wear. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a font of random trivia from the lore and stories he has discovered

History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He has drifted from career to career and currently works as a Slave Trader.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and wants to open a new tavern

Ideals: Joker, Logical. Flaws: Insane. Bonds: Rich, Job. Occupation: Slave Trader

Voice: Switch between two voices

Attributes [hide]

Alberich Durthane, Male Dwarf Barbarian 5
Medium (3'11") Dwarf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 53 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)15 (+2) 15 (+2)10 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Aquan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 700 gp.


Social Check DCs


Quick Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He typically wears brown cloth garments or leather armor. His whole body is exceptionally muscular. He keeps his orange fur in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Mortician, but he got bored and became a Priest. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is content; and he seems to be bored by most things

Flaws: Mundane, Secretive. Bonds: Immigrant, Slave, Job. Occupation: Priest

Voice: Spanish accent

Attributes [hide]

Quick Treat, Male Tabaxi Wizard 9
Medium (5'5") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 3 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 7 (-2)15 (+2) 14 (+2)15 (+2)
Skills Deception +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444321

Possessions: 1000 gp.


Social Check DCs


Dabbledob Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear blue pants and tee shirts. His hair is brown and curly. He has a dull look in his hazel eyes.

Personality: Stoic and calm, he prefers to meditate than take action. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Fighting. Bonds: Religious, Adventurer, Guardian. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

Dabbledob Munggen, Male Gnome Ranger 14
Small (3'5") Gnome, Neutral Evil (CR 14)
Armor Class 13
Hit Points 123 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 19 (+4)10 (+0) 9 (-1)15 (+2)
Skills Deception +7, Nature +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 4d6-4, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Jeweled anklet (2000 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Large well-done wool tapestry (200 gp). Solid gold idol (200 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Jeweled anklet (2000 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). 1 Minor magic item.


Social Check DCs

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