Quick In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is typically in her Masseuse uniform. She has a slight overbite and is overall scrawny. She sports a flattop fur cut. Her amber eyes are passionate and lively.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She got into the Masseuse business at a young age. There was a wharf not far from home where she often wandered off to fish. Days after completing her studies, news broke out that her hometown was attacked by goblins. Quick was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Sabotage a competitor.
Flaws: Antagonistic. Bonds: Job, Nature, Enemies. Occupation: Masseuse
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 600 gp.
Birel Floshem, Female Elf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. She carries a battered hand crossbow and tarnished morningstar as well. Her blonde hair is cut short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She will rave to anyone who will listen. She always tries to repair and not replace. It was this mentality that drove her into the Banker business.
History: Birel was raised in a hard working conservative environment. Her father had invested heavily in several trade routes and wanted her to inherit them. She inherited the family business which she has now maintained for 3 years.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Persistence. Flaws: Insane. Bonds: Rich, Job. Occupation: Banker
Voice: Nasally tone
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp. A miniature golden chest with tiny emeralds lining the top (70 gp). Silver comb with moonstones (400 gp).
Shamil Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and she perpetually has her bastard sword ready. Her black hair is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in the north to a Servant, Shamil learned a great deal about her father's area of expertise. She went to a religious school and was inspired by the priests there in charitable deeds. She then took over the family business and is one of the better Servant for hire.
Motivation: To share knowledge with the world; and her religion dominates her actions
Ideals: Fighting, Joker, Logical. Bonds: Poor, Job, Religious. Occupation: Servant
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 11)
Armor Class 13
Hit Points 89 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 15 (+2) | 19 (+4) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2500 gp. Sapphire pendant on gold chain (800 gp). Silver comb with moonstones (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Gold and topaz bottle stopper cork (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mella Durkin, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she typically wears violet cloth garments or leather armor. Her brown hair has been sun bleached extensively. Her brown eyes have a joyful gleam in them most of the time.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born in the east her family was never financially stable. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Many brigands want her driven away; and several ex partners dislike her way of doing things and want revenge
Ideals: Optimist. Bonds: Has a crush, Poor, Criminal record, Enemies. Occupation: Performer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!

