Soveliss Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a tan vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his tan boots flare out at the collars. His blonde hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a hateful person. He taunts others and blames them for his problems. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised by priests from a young age. Through the years after Soveliss was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Soveliss's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Soveliss and his spouse have recently divorced.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Insane, Antagonistic. Bonds: Family, Religious, Mentor. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 1300 sp.
Rimple Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male is constantly adorned with expensive silk clothing, often dyed in bright blue and red, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. His blonde hair is smooth and relatively long. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He comes from a rich northern family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Masseuse.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Joker, Philantrophist, Logical. Bonds: Rich, Military, Job. Occupation: Masseuse
Voice: Uses sign language
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 11)
Armor Class 11
Hit Points 95 (11d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 1900 gp. A miniature golden chest with tiny emeralds lining the top (100 gp). Silver chalice with lapis lazuli gems (100 gp).
Nordak Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a fine chain shirt which he covers with brown colored cloaks and clothing. He wears his chestnut hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of brigands once and for all.
History: Sold as a small child to a brothel owner, Nordak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: To reunite with his absent mother; and someone believes him a fraud
Flaws: Insane. Bonds: Poor, Enemies, Mentor, Family. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 48 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Minor magic item.
Cumpen Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears baggy tan pantaloons and a brown scarf. She has white hair. Her green eyes dart from person to person.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born in the west to a Fletcher, Cumpen learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fletcher work with an outfit from a few towns over. Fletcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She has a crush on the local Farmer; and wants her loneliness to end
Ideals: Joker, Justice. Bonds: Job, In love, Has a crush. Occupation: Fletcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 4 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!

