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NPC Generator

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Advanced [show]


Furrele Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. She carries a battered nunchaku and tarnished halberd as well. Her crest, while still mostly bronze, has prominent grey streaks. She has a dull look in her red eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Energy wise she seems alert and responsive.

History: Furrele was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. She has been saving her money to try and buy her brother's freedom.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Fighting, Professionalism, Athletic. Flaws: Shy. Bonds: Family. Occupation: Ruler

Voice: Hard of hearing, loud

Attributes [hide]

Furrele Raghthroknaar, Female Dragonborn Commoner 5
Medium (6'4") Dragonborn, True Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)10 (+0) 17 (+3)7 (-2)
Skills Investigation +3, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Norkruuth Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his green crest up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Dragonborn Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy.

Ideals: Philantrophist, Entrepeneur. Flaws: Insomniac. Bonds: Rich, Adventurer, Job. Occupation: Banker

Voice: Old Prospector

Attributes [hide]

Norkruuth Imbixtellrhyst, Male Dragonborn Commoner 2
Medium (6'1") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 14 (+2)17 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Uraim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts, and carries spears. He has a long blonde beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: Uraim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Uraim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Uraim. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting, Extrovert, Philantrophist. Bonds: Criminal record. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Uraim Helcral, Male Dwarf Paladin 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)12 (+1) 14 (+2)8 (-1)
Skills Persuasion +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 180 gp. 1 Masterwork Common Melee.


Social Check DCs


Rael Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a halberd on his belt. His hair is always cut to a buzz. This brown eyed southerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. When he's not drinking or sleeping the drinks off, he's doing singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Fighting, Artistic, Gifted. Flaws: Mundane. Bonds: Nature. Occupation: Interpreter

Voice: growls and snarls, animalistic

Attributes [hide]

Rael Ethanasath, Male Elf Commoner 10
Medium (4'10") Elf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 25 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills Insight +6, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Celestial, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 18000 sp. Aquamarine (900 gp). White pearl (80 gp). Smoky quartz (70 gp). Canary diamond (2000 gp).


Social Check DCs

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