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NPC Generator

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Advanced [show]


Harbek Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a card on it. He wears a feathered hat to hide his balding. His eyes are violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is skeptical of what others tell him and is slow to trust.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Flaws: Shy. Bonds: Military, Rich. Occupation: Healer

Voice: Tuts and clicks tongue

Attributes [hide]

Harbek Silveraxe, Male Dwarf Wizard 12
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 69 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)14 (+2) 16 (+3)12 (+1)
Skills Deception +5, Medicine +7
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 1000 gp. Chalcedony (70 gp). Rose (70 gp). Jet (60 gp). Deep blue spinel (200 gp). Eye agate (10 gp). Amethyst (60 gp). Tourmaline (60 gp). Malachite (10 gp). Azurite (10 gp).


Social Check DCs


Diggory Adley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His silver hair is kept up in a ponytail inside a deerstalker hat. His eyes are a pleasant blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a very good compulsive liar and kleptomaniac.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a mechanic, and taught him how to fix just about anything. He then took over the family business and is one of the better Masseuse for hire.

Motivation: Retire the richest man in the south; and he is a bit of a kleptomaniac

Ideals: Persistence, Entrepeneur. Bonds: Job, Criminal record, Poor. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Diggory Adley, Male Human Rogue 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)9 (-1) 13 (+1)9 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Fenriz Talent, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black costume with the symbols of magic on his torso. His dark red hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A true patriot, Fenriz would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Joker. Flaws: Insane. Bonds: Military, Religious. Occupation: Interpreter

Voice: Speaks like tongue is numb

Attributes [hide]

Fenriz Talent, Male Tiefling Aristocrat 4
Medium (5'7") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)16 (+3) 11 (+0)12 (+1)
Skills Nature +5, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Giant, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Nedda Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears a white costume with the symbols of luck on her torso. She has wavy white hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: The child of a Mercenary, who enjoyed hunting, Nedda was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She has drifted from career to career and currently works as a Locksmith.

Motivation: Wants to raise her children well; and find a way to reverse the transformation of her sister

Flaws: Cynical. Bonds: Immigrant, Nature, Job, Family. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Nedda Quickstep, Female Halfling Rogue 10
Small (3'1") Halfling, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 22 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)11 (+0) 13 (+1)12 (+1)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2400 gp. Fire opal pendant on a fine gold chain (2100 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Fire opal pendant on a fine gold chain (2100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs

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