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NPC Generator

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Ability Scores
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Advanced [show]


Andram Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a worn and beaten armor. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His red eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He has a minor phobia of water and hates getting wet.

History: Andram hails from a village terrorized by orcs. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Further expansion of business.

Flaws: Fearful. Bonds: Slave, Job, Enemies, Debt. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Andram Justice, Male Tiefling Aristocrat 1
Medium (6'0") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)13 (+1) 9 (-1)13 (+1)
Skills Arcana +3, Insight +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Nimble Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his dagger. He wears a broad hat to cover his moderate length red fur. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Nimble embodies much of what other species detest in the Tabaxis. He is an amazing painter.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Nimble was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Nimble's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Immigrant. Occupation: Knight

Voice: growls and snarls, animalistic

Attributes [hide]

Nimble Moon, Male Tabaxi Rogue 4
Medium (6'3") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)12 (+1) 16 (+3)17 (+3)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Theobald Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a white coat with brown slacks. He is portly but not overly obese. His silver hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Theobald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. His homeland was ravaged by war and he spent much of his life rebuilding it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is content; and to find somewhere to settle down

Ideals: Artistic. Flaws: Insomniac, Shy, Mundane, PTSD. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Theobald Tewksbury, Male Human Warrior 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)17 (+3) 15 (+2)18 (+4)
Skills Intimidation +6, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Orc, Druidic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Cecily Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears suspenders and brown workpants. Her shirt is green, and she wears a heavy brown leather apron most of the time. Her brown hair is kept up in a ponytail inside a wide-brimmed hat. Her face is covered beneath a completely black helmet.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was granted psionic powers by her dying sister.

Motivation: She is wracked by social anxiety; and she feels threatened by others

Ideals: Gifted. Flaws: Shy, Fearful, Antagonistic. Occupation: Mortician

Voice: Italian accent

Attributes [hide]

Cecily Eastaughffe, Female Human Monk 11
Medium (5'11") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 74 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +5, Stealth +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 800 gp. Large well-done wool tapestry (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Gold and topaz bottle stopper cork (800 gp). Gold dragon comb with red garnet eye (800 gp). An abacus with copper, silver and gold markers (90 gp). 1 Minor magic item.


Social Check DCs

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