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NPC Generator

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Advanced [show]


Pyra Felicity, Female Tiefling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she wears just a green suit. Her silver hair is lengthy. Her eyes are silver.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She got into the Sage business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Being a Sage kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is not mentally stable, and does not behave rationally; and further expansion of business

Flaws: Shy, Insane, Addict. Bonds: Criminal record, Job. Occupation: Sage

Voice: Switch between two voices

Attributes [hide]

Pyra Felicity, Female Tiefling Warrior 6
Medium (5'3") Tiefling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 14 (+2)17 (+3)
Skills Insight +5, Investigation +6
Senses Passive Perception 12
Languages Common, Celestial, Dwarven, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Marastyr Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a brown tunic with blue highlights, and long tan pants that bunch up around her shoes. Her chestnut hair is slicked back into a classic pompadour. Her gray eyes are passionate and lively.

Personality: She dislikes all the random violence that takes place in the north. Animals are drawn to her, and she is able to talk to them.

History: Marastyr was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She left for the north, certain she would find work there.

Motivation: Revenge; and sabotage a competitor

Ideals: Pacifist, Gifted. Bonds: Immigrant, Job, Enemies. Occupation: Painter

Voice: Speaks with lips pursed

Attributes [hide]

Marastyr Bofdann, Female Dwarf Wizard 10
Medium (3'11") Dwarf, Neutral Good (CR 10)
Armor Class 11
Hit Points 38 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 1900 gp. Brown-green garnet (60 gp). Violet garnet (600 gp). Citrine (30 gp). Golden yellow topaz (600 gp). Black pearl (600 gp). Sardonyx (30 gp). Onyx (30 gp). Aquamarine (600 gp). 1 Minor magic item.


Social Check DCs


Forcas Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He sports a flattop hair cut. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Fighting, Logical. Flaws: Insomniac. Bonds: Rich. Occupation: Gardener

Voice: Old thin voice

Attributes [hide]

Forcas Pursuit, Male Tiefling Commoner 8
Medium (6'3") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 6 (-2)16 (+3)
Skills Animal Handling +1, Persuasion +6
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Cairn Creed, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He has a large black mantle and cape that has been intricately interwoven into his blue robe. Beneath his clothing is a huge mess of scar tissue. His hair is short and blue. He wears crescent spectacles with a black brim.

Personality: Cairn wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a brothel owner, Cairn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cairn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Disciplined, Fighting. Bonds: Slave, Rich, Mentor. Occupation: Animal Trainer

Voice: Pronounces O like U

Attributes [hide]

Cairn Creed, Male Tiefling Wizard 2
Medium (6'10") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp.


Social Check DCs

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